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January 19th, 2005, 10:39 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Forest Of Loren
Yeah all the units have insanely high defense, which, while definitely thematic, seems rather strong. I hope the nation has weak magic or something to account for it...
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January 20th, 2005, 05:41 AM
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First Lieutenant
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Join Date: Jun 2002
Location: France
Posts: 664
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Re: Forest Of Loren
Nice work.
But why hasn't anybody made a dwarf nation ?
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January 20th, 2005, 05:58 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren
Don't worry. There will be pros and cons.
One of them are 5 of the units are only recruitable at the starting province.(Unicorn, Silver Unicorn, Moonlight Mistress, Treant and Waywatcher)
Another one is FoL recieved only 60% of normal resources and 80% gold due to lacking skill of getting/working with metal etc.
3 units and 5 commanders can be blessed, which also means you can only buy up to 10 each turn if you have a dominions strenght of 10 (so this one is both pro and con)
The screenshots are some days old so some of the stats are obligated. Wardancers def skill is 18
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February 8th, 2005, 08:05 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
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Re: Forest Of Loren
Some news about this mod ?
Liga
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February 8th, 2005, 09:33 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Forest Of Loren
Has anyone made a seriously unbalanced MOD on any nation for the reason of making a computer opponent more challenging??
perhaps the developers might provide this option in one or more themes?
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February 9th, 2005, 12:59 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
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Re: Forest Of Loren
Quote:
NTJedi said:
Has anyone made a seriously unbalanced MOD on any nation for the reason of making a computer opponent more challenging??
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Now there's a thoroughly excellent idea. Ideally, we could have two versions of each nation - one used when played by a human, the other when played by a computer.
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February 9th, 2005, 06:15 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Forest Of Loren
That is a good idea.
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February 9th, 2005, 03:12 PM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Forest Of Loren
I like it too. Although the AI may still buy lots of worthless independents, at least it'll have good national troops. I recall someone else suggesting a mod to give weak independents (milia, etc.) extremely high resource cost to cut down on that problem too.
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