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  #1  
Old January 19th, 2005, 10:39 PM
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The_Tauren13 The_Tauren13 is offline
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Default Re: Forest Of Loren

Yeah all the units have insanely high defense, which, while definitely thematic, seems rather strong. I hope the nation has weak magic or something to account for it...
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Old January 20th, 2005, 05:41 AM
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Default Re: Forest Of Loren

Nice work.

But why hasn't anybody made a dwarf nation ?
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Old January 20th, 2005, 05:58 AM
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Default Re: Forest Of Loren

Don't worry. There will be pros and cons.
One of them are 5 of the units are only recruitable at the starting province.(Unicorn, Silver Unicorn, Moonlight Mistress, Treant and Waywatcher)
Another one is FoL recieved only 60% of normal resources and 80% gold due to lacking skill of getting/working with metal etc.
3 units and 5 commanders can be blessed, which also means you can only buy up to 10 each turn if you have a dominions strenght of 10 (so this one is both pro and con)
The screenshots are some days old so some of the stats are obligated. Wardancers def skill is 18
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Old February 8th, 2005, 08:05 AM

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Default Re: Forest Of Loren

Some news about this mod ?

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  #5  
Old February 8th, 2005, 09:33 PM
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Default Re: Forest Of Loren


Has anyone made a seriously unbalanced MOD on any nation for the reason of making a computer opponent more challenging??

perhaps the developers might provide this option in one or more themes?
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Old February 9th, 2005, 12:59 AM
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Default Re: Forest Of Loren

Quote:
NTJedi said:

Has anyone made a seriously unbalanced MOD on any nation for the reason of making a computer opponent more challenging??

Now there's a thoroughly excellent idea. Ideally, we could have two versions of each nation - one used when played by a human, the other when played by a computer.
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Old February 9th, 2005, 06:15 AM
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Default Re: Forest Of Loren

That is a good idea.
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Old February 9th, 2005, 03:12 PM

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Default Re: Forest Of Loren


I like it too. Although the AI may still buy lots of worthless independents, at least it'll have good national troops. I recall someone else suggesting a mod to give weak independents (milia, etc.) extremely high resource cost to cut down on that problem too.
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