|
|
|
|
 |

January 21st, 2005, 06:16 PM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Carrier Battles Mod
Quote:
Arkcon said:
an example is active armor, give it a range 1 weak point defence ability. To model it blowing itself up to defect a missile.
|
Never thought of this...does it work? I was working on ideas for ESG's (expanding sphere generators) for an SFB (star fleet battles) mod. I was going to use the point defense ability, with a big weapon, so that it could also be used against big ships that get to close...does the PD ability work on other component types?
Kana
|

January 21st, 2005, 06:59 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Carrier Battles Mod
I think you can give the point defense ability to pretty much any component, but the "oppotunity fire" that you are trying to gain wont work against ships. Even if the weapon can target ships, the point defense ability will only use the opportunity fire phase to shoot at seekers. Missles, fighters, drones.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

January 22nd, 2005, 06:29 AM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Carrier Battles Mod
Quote:
geoschmo said:
I think you can give the point defense ability to pretty much any component, but the "oppotunity fire" that you are trying to gain wont work against ships. Even if the weapon can target ships, the point defense ability will only use the opportunity fire phase to shoot at seekers. Missles, fighters, drones.
|
Are you sure...? Most of the material I've read on the abilities and such says it is possible...it would suck if it isn't...cause then I would defintely wait until SEV comes out before finishing the mod...hopefully with user definable damage...
Kana
|

January 22nd, 2005, 09:30 AM
|
|
General
|
|
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
The only thing I can see as a real problem to this mod is the micromanagement that will come in the later stages of the game.
To over come this i suggest you have the transport ships cargo increased quite a bit to ferry fighters up to staging areas.
Mind you i am assuming that the player would build a cargo ship and set it to load fighters from fighter producing planets and drop it off where your fleet is being trained.
This would help with the running out of space problems that players would have to hunt down on 100 + planet empires.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
|

January 24th, 2005, 02:38 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Carrier Battles Mod
Quote:
Kana said:
Quote:
geoschmo said:
I think you can give the point defense ability to pretty much any component, but the "oppotunity fire" that you are trying to gain wont work against ships. Even if the weapon can target ships, the point defense ability will only use the opportunity fire phase to shoot at seekers. Missles, fighters, drones.
|
Are you sure...? Most of the material I've read on the abilities and such says it is possible...it would suck if it isn't...cause then I would defintely wait until SEV comes out before finishing the mod...hopefully with user definable damage...
Kana
|
Which materials are those? They need to be corrected, because they are wrong. Geoschmo is quite correct.
SE5 will have user definable damage.
|

January 24th, 2005, 04:29 AM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: Carrier Battles Mod
Quote:
Imperator Fyron said:
Quote:
Kana said:
Quote:
geoschmo said:
I think you can give the point defense ability to pretty much any component, but the "oppotunity fire" that you are trying to gain wont work against ships. Even if the weapon can target ships, the point defense ability will only use the opportunity fire phase to shoot at seekers. Missles, fighters, drones.
|
Are you sure...? Most of the material I've read on the abilities and such says it is possible...it would suck if it isn't...cause then I would defintely wait until SEV comes out before finishing the mod...hopefully with user definable damage...
Kana
|
Which materials are those? They need to be corrected, because they are wrong. Geoschmo is quite correct.
SE5 will have user definable damage.
|
If I remeber correctly it was the FAQ/instructions for the SE4 Modder by DavidG. I don't remeber seeing it in the Modding Manual, and if you say it isn't in there, then it probably isn't...well that sucks...I'm defintely going to have to wait till SEV comes out then...Bah!!!!
Kana
|

January 24th, 2005, 11:45 AM
|
|
Captain
|
|
Join Date: Jun 2002
Location: Texas, yall
Posts: 956
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Carrier Battles Mod
I would like to play this mod...someday. 
|

January 24th, 2005, 04:12 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
An update:
Added the cannon mounts. From 20mm to 100mm in 5 steps. -10% accuracy per level, variable increases in damage power up to +70% for the biggie. The biggest two get a range increase as a bonus.
Weapon size scales as radius squared, so you get the whole gamut from 2kt guns to 50kt guns.
Been working on some scale issues between C&C, engines and cargo requirements.
More work still to be done, especially on balancing damage vs shields/armor on the 4-way fighters/ships interaction.
__________________
Things you want:
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|