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January 28th, 2005, 01:39 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: The Talisman
Retroseries build those puppies. Don't wait 20 turns.  Design a series of ships that get as close to the maximum retrofit limit of 150% (total) cost from the old design to the new. With several stages, you can get the initial hull build in maybe 6 turns, then spend 4 more ordering retrofits. Takes a lot of resources in storage, but it works well.
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January 28th, 2005, 01:50 AM
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Captain
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Join Date: Nov 2003
Location: At work or sleeping
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Re: The Talisman
Ah yes. I'd heard lots of talk about it but never actually done it, so it didn't even come to mind. And I've got more than enough resources lying around with all these partnerships going.
But doesn't a design containing a Stellar Manip device.. any such device... take a long time to build? I'm assuming you'd have to have that component on there in the first build, wouldn't you? Or is there no restriction as there is in colony modules? (No retrofitting allowed from a class without a colony module to a class containing one.)
Hey, if you can find one of the threads discussing this strategy amongst the newb stuff, could you post a link to it please so I can read up on it?
Thanks!
Turin
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January 28th, 2005, 02:38 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: The Talisman
The concept is pretty simple. Copy your current design. Add up the 3 resource costs. Divide this total by 1.5. This is the absolute minimum cost you must design the previous step to cost. If your current step costs 10000 resources total, the previous step must cost at least 10000 / 1.5 = 6667 resources. ALWAYS round up. You need to make this step cost as close to 6667 as possible, without going under. Try to use as many of the same components as possible, so as to mimize the number of components that must be added and removed, thus reducing total overall costs. Retroseries design is somewhat of an artform... Once you have this done, you can now build this new design and retrofit it to the target design. Repeat this process to add as many steps as you would like.
Good filler components have a high (total resource cost) per (size) ratio. Master Computers help tremendously, as they are small and quite expensive. Plague Bombs make great filler components, especially for the initial build design. They are fairly expensive and cost only organics, so you can get the resource costs very balanced to minimize the build time of the first step ship.
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January 28th, 2005, 02:44 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: The Talisman
Are the resource steps calculated per resource or total resource?
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