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  #1  
Old July 25th, 2001, 08:53 PM

Phoenix-D Phoenix-D is offline
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Default Re: Spiralus PBW discussion thread.

I don't really care for ruins anyway.. depending on what you find, they can give a HUGE advantage to one player.

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  #2  
Old July 26th, 2001, 12:43 AM

Dragonlord Dragonlord is offline
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Default Re: Spiralus PBW discussion thread.

OK, I guess it will be a no ruins game, though I kinda like racing with others towards ruins planets.

quote:
Originally posted by Rollo:

  • I have noticed that the Yvelon Republic led by Shounjo is using the same shipset as I do. To avoid confusion I will add a "(SV)" for Space Vikings to all my ship classes. I will also use the Scandinavian names most of the time. So, if you see something like "Alesund (SV) class", that ship should be mine (unless having been boarded or converted, of course ).
    I suggest that Shounjo will also add a "YR" for Yvelon Republic (or something like it) to his ship classes just to make sure.




  • I think that is a very good idea.

    quote:
    Originally posted by Rollo:

  • Just for the record, I live in the central European time zone (Berlin, GMT+1). What time zones are you guys living in?



  • The time zones are all listed in every email you get with a turn, although it won't show who is who. We have some Americans, a German and a Japanese player in Spiralus.

    [QUOTE
  • I think we should set up a few house rules (code of honor, whatever...). Here are my proposals:
    1. Diplomatic contact outside the game via email is allowed (and even encouraged).
    2. The use of another players password (should it be known) is strictly prohibited unless approved by that player (I guess, that goes without saying...).
    3. Since some players (myself included) are in multiple games, "cross trading" should not be allowed. What I mean with that is deals like: "Heh, xyz, if you give me Mines in Junkyard, I'll give you Fighters in Spiralus". While this cannot be controlled, it should be considered bad behavior and frowned upon .

    Any comments/additions/suggestions/applause?
    [/quote]

    1) Definitely encouraged.
    2) Of course, prohibited. But as far as I know every empire file has a password on it. If you forgot to include one, and are logging on with blank passwords, you can change this within the game under Empire Options.
    3) I would definitely frown on such behavior.


    I am glad you like my suggested map. The map will have several clusters of systems which are only connected by one line.
    As for ancient quadrant type: I never use it, so remind me , how does that affect things? I seem to recall someone saying it gives you way too many black holes and asteroid fields...

    As for number of players, I'm not so sure anymore if I'd like more than 10. I'm now thinking it is not so much the number of players which holds up a game, but the timezones they are in. Maybe 7-8 is better, depending on where they are from.

    For example, in Spiralus I am already noticing the following: when a new turn becomes available it is usually afternoon or evening for us in America (not necessarily Americans). We here usually upload our turns within 1-2 hours after the turn is available. Then we wait until around 10 PM EST for Shoujo to get to his PC and send in his turn, but then it's 4 AM in Germany and it'll take another 4-5 hours for Rollo to be able to get his turn in. (I think he does it right before going to work/school or does it first thing when he gets there, judging by log timestamps). Then the next turn gets processed (3 AM in the US) and for some reason y'all in the US are nightowls like me cause you all upload immediately, even in the middle of the night. But then we're back to waiting for Japan...

    I considered making a game that's restricted to all-American or all-European players, but decided that would not be fair. Also because I like everyone in the Spiralus game and would rather have somewhat slower turns with good diplomatic interactions than fast turns with unknown players which perhaps don't interact as well.

    One tip, though this probably goes without saying: if you see that you are the Last person to upload, and you have a limited time-window to play in each day, please send in two back-to-back turns.
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    Old July 26th, 2001, 12:59 AM

    Dragonlord Dragonlord is offline
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    Default Re: Spiralus PBW discussion thread.

    Guys,
    I have just figured out what the Statistics and History links do on the PBW site.

    The Statistics is an admin function only. It is similar to "show scores: all" within the game. I don't know why this feature exists cause it can give the admin an unfair advantage, so I have turned it off for this game since we have a "score display: allied".

    The History, I think, is a new feature and it allows you to see for all players how quick they were in uploading turns and how often they missed a turn.
    Pretty useful, and according to the PBW admins it will get even better in the future.
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    Old July 26th, 2001, 01:23 AM

    BeeDee10 BeeDee10 is offline
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    Default Re: Spiralus PBW discussion thread.

    quote:
    Originally posted by Dragonlord:
    OK, I guess it will be a no ruins game, though I kinda like racing with others towards ruins planets.


    Especially considering that you're an ancient race, eh?

    Personally, I rarely use the unique ruin tech. The only one I really lust after is the planetary shielding now that it's been souped up in the latest patch.

    quote:
    I am glad you like my suggested map. The map will have several clusters of systems which are only connected by one line.


    Choke points good.

    quote:
    As for ancient quadrant type: I never use it, so remind me , how does that affect things? I seem to recall someone saying it gives you way too many black holes and asteroid fields...


    "Way too much" is in the eye of the beholder. It completely screws up the AIs, they are extremely stupid when it comes to handling long distances between resupply depots and travel through black holes/damaging warp points. However, I think that features like this can be positively dreamy when you're up against a whole bunch of humans. It requires a lot more preparation before and during invasions.

    As for timing considerations, I don't mind only having one or maybe two turns per day; once we're past the initial slowness of the first year or two I'm sure things will be complicated enough to keep me interested.
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    Old July 26th, 2001, 02:00 AM

    Dragonlord Dragonlord is offline
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    Default Re: Spiralus PBW discussion thread.

    Beedee, I understand what you mean about the ancient galaxy, though I'm not entirely convinced yet. Let's see what the others have to say about it.

    Newsflash: there *are* ruins in the Spiralus game, even though I pre-generated the map.
    There are about 20 planets with ruins, although for some reason almost all of them are scattered around the southern half of the galaxy.
    I don't go for the unique tech in ruins, I never us it. But I do like the occasional find, if you are real lucky you'll get colonisation tech or something else that's both expensive and useful. Although I usually get tech that is medium-expensive but that I would not normally research, such as Satellites II. Still, it's nice to have slightly better sats, or troops, or resource extraction.
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    Old July 26th, 2001, 02:09 AM
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    Rollo Rollo is offline
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    Default Re: Spiralus PBW discussion thread.

    I like ancient maps. Makes the exploration stage so much fun. (Maybe you should turn off your ancient trait to fully enjoy them ). BeeDee is right about the AI not able to handle them. But since it's a humans only game that doesn't matter.
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    Old July 26th, 2001, 02:15 AM
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    Rollo Rollo is offline
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    Default Re: Spiralus PBW discussion thread.

    Heh, I just saw that everybody but one has their turn done already. Maybe I should stay up half an hour longer before going to bed and see if I can send in another one.
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