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  #1  
Old February 3rd, 2005, 10:32 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Nope ... seems to be true - how sad.
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There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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Old February 3rd, 2005, 10:49 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

w/ pangea sort of gone(AI) and marigon stalled sounds like a lot of free land over there. maybe a sub or perhaps Bluebird would like to take over and leave his lands for the vultures
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Old February 4th, 2005, 12:49 AM

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Default Re: Fools Lament III (modded) - Recruiting Now!

Wrong Thread
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  #4  
Old February 4th, 2005, 07:21 AM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Hmm ... no - I will just finish my buisness here and then go on

I am no fan of taking over other players position.

BTW - I am not dead yet [img]/threads/images/Graemlins/Flag_Switzerland.gif[/img]
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There are roads which must not be followed, towns which must not be besieged, positions which must not be contested, commands of the sovereign which must not be obeyed. (Sun Tsu "The Art of War", ca. 500 BC)
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Old February 5th, 2005, 01:37 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Marignon and R'Lyeh stalled
and bluebird stop fighting back i just want a little bit of you homelands (early attacks maybe that wasn't my best plan)
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  #6  
Old February 6th, 2005, 03:46 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Ye. I staled. Don't have much computer access. I thought I could get my turn in but the computer I had access to was messed up so I couldn't. I'll make one turn now, then I'll have trouble again.
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  #7  
Old February 6th, 2005, 08:57 PM
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Default Re: Fools Lament III (modded) - Recruiting Now!

Crash is pulling out so Marignon is up for grabs, or will go AI.
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