|
|
|
 |

February 5th, 2005, 04:23 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shield frequencies
SEIV -is- technobable. Just not Star Trek technobable.
Anything much over a single-system setting is going to run into that issue.
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

February 5th, 2005, 04:32 PM
|
Sergeant
|
|
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shield frequencies
Actually frequencies do make sense. The normal justification is that the Fed must open holes in their shields for their weapons to fire through. If you read the whole article, you'll see that is the only justificaton for frequency.
And there is a distinct community of people who debate sci-fi for fun, that is why they nitpick things like that =D.
SE:IV is not technobabble. Technobabble is trying to use pesudoscience to explain the mechanism behind technology. SE:IV leaves the mechanisms undefined... we don't know how ripper beams work and we don't care, only their effects, that they do 250 damage with heavy mount on a weapons platform =D.
<edit>Actually that is not exactly right. The normal justification is that the Fed doesn't possess advanced enough forcefield technology to open up holes in their shields to allow weapons to fire, like syncing a propeller with a machine gun to allow forward firing guns in WWI. Therefore, they have to use frequencies so that their phasers and photons can shoot through their shields. Needless to say, SE:V should not have this stupid frequency thing, because SE:V ships are advanced enough to have this weapons-forcefield syncronization technology</edit>
Brian
|

February 5th, 2005, 04:38 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Shield frequencies
Quote:
brianeyci said:
SE:IV is not technobabble. Technobabble is trying to use pesudoscience to explain the mechanism behind technology. SE:IV leaves the mechanisms undefined... we don't know how ripper beams work and we don't care, only their effects, that they do 250 damage with heavy mount on a weapons platform =D.
|
Exactly. So adding in technobabble like shield frequency matching is going in the wrong direction. 
|

February 5th, 2005, 07:20 PM
|
 |
First Lieutenant
|
|
Join Date: Mar 2002
Location: North Carolina
Posts: 720
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shield frequencies
But it would be nice to be able to mod this effect!
Nitpicking the science in science-fiction is part of the fun but just because I don't know how something works doesn't lessen my enjoyment of it. 
__________________
This is the 21st century, right? Then where the hell is my flying car?
|

February 5th, 2005, 09:57 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Shield frequencies
My point Fyron, which suprisingly you seem to have totally missed, is that you can't say shield frequencies are junk science, or technobabble, or unrealistic. Since energy shields are totally imaginary and a fabrication of the authors of the particular science fiction, you cannot say exactly how they will or wont work in reality, and so you can't say that any particular authors version of them is unrealistic. In Star Trek shields have frequencies that can be matched to penatrate them. This is totally reasonable and realistic from the perspective of the Trek universe, because that's how shields work in the Trek universe.
You are free to say this is stupid or poor writing if you want, but don't try to tell us it's junk science. Doing so removes any usefull meaning from the term junk science.
You could call it Junk Science Fiction if you want. 
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

February 6th, 2005, 01:22 AM
|
Sergeant
|
|
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Shield frequencies
Geoschmo, the problem with that is that you view shield frequencies an an intrinsic part of a shield. They are not. A frequency is a weakness and shows that your technology is not advanced enough to open up a hole for your weapon to fire through, and therefore you need to have a frequency your shield works on so your weapons can fire through your shield. The only analogy I can think of is a machine gun shooting through a propeller in WWI. SE:IV ships, and SE:V ships don't necessarily have to have shield/weapons frequencies if they have enough forcefield mastery to open a hole in the shield exactly when the weapon fires.
The argument is not that shield frequencies are unrealistic, or junk science, or technobabble. The argument should be that you have SHIELD SKIPPING weapons that accomplish the same thing, and adding a frequency to your shield is not necessary since shield development should be advanced enough to open small holes in them rather than have the shield on a frequency to shoot your weapons through.
Shield frequencies would add a totally unnecessary component to SE:V, because there's shield skipping weapons. If you want, you can imagine shield skipping weapons as weapons which match the frequency in a ST Mod for example... but other universes with advanced shield manipulation need not have frequencies in their shields.
No shield frequencies in SE:V, please. SE is not about the how of things work, but the effect. Shield frequencies is something anagalous to knowing how the engines, or the weapons, or the hull "works" -- totally useless and unnecessary. The "what" can be represented by shield skipping weapons, the how is useless, which is what a shield frequency is.
Plus the fact that certain universes have enough forcefield mastery so that they don't need to rotate their shields on a frequency. SW Mods don't need shield frequency, since SW shields are not a cloud of exotic particles and are a field effect... but this is getting too much into the details so I digress.
No shield frequencies. Please.
Brian
|

February 6th, 2005, 01:26 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Shield frequencies
I don't think this matters much anyway. You should be able to make your own damage types in SE:V, so assuming that you can make damage types that damage only particular components you can create this effect in game to some degree.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|