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February 5th, 2005, 09:57 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: Shield frequencies
My point Fyron, which suprisingly you seem to have totally missed, is that you can't say shield frequencies are junk science, or technobabble, or unrealistic. Since energy shields are totally imaginary and a fabrication of the authors of the particular science fiction, you cannot say exactly how they will or wont work in reality, and so you can't say that any particular authors version of them is unrealistic. In Star Trek shields have frequencies that can be matched to penatrate them. This is totally reasonable and realistic from the perspective of the Trek universe, because that's how shields work in the Trek universe.
You are free to say this is stupid or poor writing if you want, but don't try to tell us it's junk science. Doing so removes any usefull meaning from the term junk science.
You could call it Junk Science Fiction if you want. 
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February 6th, 2005, 01:22 AM
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Sergeant
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Join Date: Jul 2004
Location: Toronto, Canada
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Re: Shield frequencies
Geoschmo, the problem with that is that you view shield frequencies an an intrinsic part of a shield. They are not. A frequency is a weakness and shows that your technology is not advanced enough to open up a hole for your weapon to fire through, and therefore you need to have a frequency your shield works on so your weapons can fire through your shield. The only analogy I can think of is a machine gun shooting through a propeller in WWI. SE:IV ships, and SE:V ships don't necessarily have to have shield/weapons frequencies if they have enough forcefield mastery to open a hole in the shield exactly when the weapon fires.
The argument is not that shield frequencies are unrealistic, or junk science, or technobabble. The argument should be that you have SHIELD SKIPPING weapons that accomplish the same thing, and adding a frequency to your shield is not necessary since shield development should be advanced enough to open small holes in them rather than have the shield on a frequency to shoot your weapons through.
Shield frequencies would add a totally unnecessary component to SE:V, because there's shield skipping weapons. If you want, you can imagine shield skipping weapons as weapons which match the frequency in a ST Mod for example... but other universes with advanced shield manipulation need not have frequencies in their shields.
No shield frequencies in SE:V, please. SE is not about the how of things work, but the effect. Shield frequencies is something anagalous to knowing how the engines, or the weapons, or the hull "works" -- totally useless and unnecessary. The "what" can be represented by shield skipping weapons, the how is useless, which is what a shield frequency is.
Plus the fact that certain universes have enough forcefield mastery so that they don't need to rotate their shields on a frequency. SW Mods don't need shield frequency, since SW shields are not a cloud of exotic particles and are a field effect... but this is getting too much into the details so I digress.
No shield frequencies. Please.
Brian
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February 6th, 2005, 01:26 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Shield frequencies
I don't think this matters much anyway. You should be able to make your own damage types in SE:V, so assuming that you can make damage types that damage only particular components you can create this effect in game to some degree.
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February 6th, 2005, 01:32 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Shield frequencies
It will depends on how the system is set up...
The most likely one would be levels of "phased shield"-ness:
Ie, if your damage type is skipping-level-5 then it ignores shields of protection-level-5 or lower.
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On the other hand, you could have a more generic system, where you have shield types A-Z.
Then you specify that damage type #1 skips shield types E, G, and H.
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