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February 6th, 2005, 04:07 AM
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Sergeant
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Re: Eclipse Mod 1.0 Full - Crashing Win98
Fyron, do you have a gamer-in-distress radar or something? 
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
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A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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February 6th, 2005, 12:59 PM
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Corporal
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Re: Eclipse Mod 1.0 Full - Crashing Win98
I have some problems when I take "Sparse Maze" type quadrant.
All systems have same type nebula. No stars and only planets are homeworlds. Nebula properties are "LV 1 advanced scanning required to see in this nebula.
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February 6th, 2005, 01:16 PM
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National Security Advisor
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Re: Eclipse Mod 1.0 Full - Crashing Win98
Is it me or are ships designed to move very fast!?
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February 6th, 2005, 02:49 PM
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Sergeant
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Re: Eclipse Mod 1.0 Full - Crashing Win98
I made traveling easier and faster. Of course you cant go too fast without burning out your supplies. I wanted the distance you can go to be based largely on your supply limit rather than engine speed. However I've had a hard time trying to balance out the speed vs supply burn ratio. Newer engines are supposed to be faster and more effecient but i dont want them overpowered. At least not until the end. I plan on doing some revisions to the engines in the next patch.
[EDIT] Oh, and I have no clue about the map problem. I ported over Fyrons quadrants so I didn't make them. I have yet to try a maze map myself.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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February 6th, 2005, 02:52 PM
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Shrapnel Fanatic
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Re: Eclipse Mod 1.0 Full
Quote:
Kevin Arisa said:
Fyron, do you have a gamer-in-distress radar or something?
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It is a perpetually reoccuring issue.
Quote:
Zaamon said:
I have some problems when I take "Sparse Maze" type quadrant.
All systems have same type nebula. No stars and only planets are homeworlds. Nebula properties are "LV 1 advanced scanning required to see in this nebula.
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Strange. Number of system types dropped to 1... Open Eclipse\Data\QuadrantTypes.txt, search for the Sparse Maze entry, and change
Number of System Types := 1
to
Number of System Types := 117
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March 4th, 2005, 01:55 PM
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Major General
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Re: Eclipse Mod 1.0 Full
Quote:
Imperator Fyron said:
Quote:
Zaamon said:
I have some problems when I take "Sparse Maze" type quadrant.
All systems have same type nebula. No stars and only planets are homeworlds. Nebula properties are "LV 1 advanced scanning required to see in this nebula.
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Strange. Number of system types dropped to 1... Open Eclipse\Data\QuadrantTypes.txt, search for the Sparse Maze entry, and change
Number of System Types := 1
to
Number of System Types := 117
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This is an issue with all old versions of the FQM. It has been spotted several times before. I believe it has been fixed in the latest version... is it Fyron?
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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March 4th, 2005, 03:43 PM
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Shrapnel Fanatic
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Re: Eclipse Mod 1.0 Full
It is a bug in the latest released version.
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March 22nd, 2005, 05:51 AM
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Sergeant
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Re: Eclipse Mod 1.0 Full
Okay, here is a revised list for the 1.01 patch. Any bugs or suggestions you have please let me know. I'll add them to the list.
Done:
1. Research Lab effectiveness reduced.
2. Rune of Detonation availability and self destruct added.
3. Tweaked many research costs.
4. Fixed the Chaos Generator.
5. Allowed Stellar Sails on drones.
6. Increased ancient facilities build costs.
7. Improved many combat images.
8. Repaired a few typos and incorrect discriptions.
9. Interceptor Missile now targets units.
10. Added Terran speech file.
11. Most fighter weapons now target missiles.
12. Significantly increased missile damage resistance.
13. Increased Point Defense damage potential.
14. E-Field Pulseshot will act as point defense.
15. Several new event images.
16. Reworked intelligence projects.
17. Adjusted engines and power generators.
18. Updated facilities to use new images.
19. Added factory expansion facilities
20. Added resource improvement facilities.
Planned:
1. Mana Force AI
2. Replace stars with bad masking and cut off.
3. Reduce primary RAR file size and create partial files.
4. Add the missing Devastator Cannon component.
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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May 5th, 2005, 03:27 PM
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Private
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Re: Eclipse Mod 1.0 Full
I hate to bump this but I'm getting a "divide-by-zero" error dropping troops against a planet that rebelled. I had troops of the same type on the planet, is this the cause?
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May 8th, 2005, 06:53 PM
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Sergeant
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Join Date: Dec 2002
Location: Denver, CO USA
Posts: 329
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Re: Eclipse Mod 1.0 Full
Divide by zero error? Never heard of it. Anybody have any idea what this means?
__________________
"Murder!? Who said anything about murder!? God save the Queen!"
ISA Command
A- Se GdY $- Fr! C- Css Sf+++ Ai Au M++ Mp* S++ Ss+++ RV Pw Fq Nd Rp+ MM+ G Bb L- Tcp+
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