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  #1  
Old February 6th, 2005, 02:52 PM
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Fyron Fyron is offline
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Default Re: Eclipse Mod 1.0 Full

Quote:
Kevin Arisa said:
Fyron, do you have a gamer-in-distress radar or something?
It is a perpetually reoccuring issue.

Quote:
Zaamon said:
I have some problems when I take "Sparse Maze" type quadrant.
All systems have same type nebula. No stars and only planets are homeworlds. Nebula properties are "LV 1 advanced scanning required to see in this nebula.
Strange. Number of system types dropped to 1... Open Eclipse\Data\QuadrantTypes.txt, search for the Sparse Maze entry, and change

Number of System Types := 1

to

Number of System Types := 117
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  #2  
Old March 4th, 2005, 01:55 PM
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Default Re: Eclipse Mod 1.0 Full

Quote:
Imperator Fyron said:
Quote:
Zaamon said:
I have some problems when I take "Sparse Maze" type quadrant.
All systems have same type nebula. No stars and only planets are homeworlds. Nebula properties are "LV 1 advanced scanning required to see in this nebula.
Strange. Number of system types dropped to 1... Open Eclipse\Data\QuadrantTypes.txt, search for the Sparse Maze entry, and change

Number of System Types := 1

to

Number of System Types := 117

This is an issue with all old versions of the FQM. It has been spotted several times before. I believe it has been fixed in the latest version... is it Fyron?
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  #3  
Old March 4th, 2005, 03:43 PM
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Default Re: Eclipse Mod 1.0 Full

It is a bug in the latest released version.
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  #4  
Old March 22nd, 2005, 05:51 AM

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Default Re: Eclipse Mod 1.0 Full

Okay, here is a revised list for the 1.01 patch. Any bugs or suggestions you have please let me know. I'll add them to the list.

Done:

1. Research Lab effectiveness reduced.
2. Rune of Detonation availability and self destruct added.
3. Tweaked many research costs.
4. Fixed the Chaos Generator.
5. Allowed Stellar Sails on drones.
6. Increased ancient facilities build costs.
7. Improved many combat images.
8. Repaired a few typos and incorrect discriptions.
9. Interceptor Missile now targets units.
10. Added Terran speech file.
11. Most fighter weapons now target missiles.
12. Significantly increased missile damage resistance.
13. Increased Point Defense damage potential.
14. E-Field Pulseshot will act as point defense.
15. Several new event images.
16. Reworked intelligence projects.
17. Adjusted engines and power generators.
18. Updated facilities to use new images.
19. Added factory expansion facilities
20. Added resource improvement facilities.

Planned:

1. Mana Force AI
2. Replace stars with bad masking and cut off.
3. Reduce primary RAR file size and create partial files.
4. Add the missing Devastator Cannon component.
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Old May 5th, 2005, 03:27 PM
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Default Re: Eclipse Mod 1.0 Full

I hate to bump this but I'm getting a "divide-by-zero" error dropping troops against a planet that rebelled. I had troops of the same type on the planet, is this the cause?
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Old May 8th, 2005, 06:53 PM

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Default Re: Eclipse Mod 1.0 Full

Divide by zero error? Never heard of it. Anybody have any idea what this means?
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Old May 8th, 2005, 07:03 PM

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Default Re: Eclipse Mod 1.0 Full

Quote:
Kevin Arisa said:
Divide by zero error? Never heard of it. Anybody have any idea what this means?
Means exactly what it sounds like- somewhere something happened that caused SE4 to try and divde some number by zero.

Since you CAN'T divide by zero, that leads to crashes..
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