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Old February 8th, 2005, 02:38 PM

quantum_mechani quantum_mechani is offline
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Default Re: Protecting Human Pretenders

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Taqwus said:

Dome of Solid Air (A5, 20 gems): 80% chance of stopping any (?) spell coming from outside the province, including yours. Goes down if penetrated or if caster dies; permanent otherwise.
Actually, I think it stays up if a spell gets past, but goes down if it stops a spell.
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Old February 8th, 2005, 02:55 PM
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Default Re: Protecting Human Pretenders

Taqwus has it right, according to the manual.
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Old February 8th, 2005, 03:14 PM
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Default Re: Protecting Human Pretenders



I've never seen the air dome go down when stopping a spell. The frost dome does have a 30% chance of stopping spells according to the definition within the game.
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Old February 8th, 2005, 03:25 PM

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Default Re: Protecting Human Pretenders


Quote:
Replacing it with an air shield amulet and then changing the robe for a robe of the shadows will give you better protection from arrows. Also look into getting cold/fire resistance depending who you are facing (flames from the sky, ect.)
To this end, you could swap out the luck pendant for faithful and equip ring of fire/frost. Also, isn't there a shield that gives you missile prot? You could replace the air shield amulet with another elemental prot as well. Or are there are better weapons/shields for protection?
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Old February 8th, 2005, 04:31 PM
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Default Re: Protecting Human Pretenders

The robe of shadows is a must unless you have enough earth paths to make wind
rides impossible. But generally, a non-stealthy human pretender is a weakness
that is very hard to overcome.
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Old February 8th, 2005, 04:58 PM
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Default Re: Protecting Human Pretenders

Frost dome does stop spells? Hm, I'd thought it was merely the counterpart of the Fiery Death dome. *shrug* Improves it a fair bit, then.

Shield of Valour gives the air shield, as do the robe and (token? amulet?).

Other note: facing astral nations, try to keep at least one or two astral mages co-located (for stopping Mind Hunt... which may still be tried by Arco c/o the priestesses unless you have a dome which kills them). Against all sorts of commander-hunting spells keep numerous scouts.
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