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February 10th, 2005, 04:39 PM
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Major General
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Join Date: Jan 2005
Location: In your mind.
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Re: Capship Mod
Thank u... PowerArchiver wouldn't store the directory paths... grrr (I place the mod files directly in the source directories. Stupid, I know, but I do it. I've got six or seven or so FULL INSTALLMENTS of SEIV now (among which are P&N and Proportions). Only one was actually installed, but the rest... simply copied from the basic template.)
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 10th, 2005, 04:50 PM
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Lieutenant Colonel
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Join Date: Oct 2003
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Re: Capship Mod
30 years to build one ship......hmmmm YIKES!
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When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!
"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.
"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
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February 12th, 2005, 03:19 PM
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Major General
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Join Date: Jan 2005
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Re: Capship Mod
Oh and... is it possible for weapons to have multiple damage types? Like, for an Orbital Thermonuclear Scatterpack ("The Evil Ruler's Best Friend." as taken from the sales folder of the Intergalactic Evil Supermarket, 2413.5 (Intergalactic Evil Supermarket is registered trademark of EvilEmporium, Inc.(EvilEmporium, Inc. is a registered trademark of the Microsoft Corporation.))) you could have normal AND conditions damage type, AND perhaps also a Plague (i.e. radiation sickness). Is that possible?
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 12th, 2005, 01:49 PM
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Major General
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Re: Capship Mod
but why do ALL facilities generate shields AND regenerate them at the same rate? This way, glassing a homeworld will be IMPOSSIBLE...
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 12th, 2005, 02:45 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Capship Mod
Shield regen and shields-from-damage don't work on planets.
PS:
Click "show only latest"
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February 13th, 2005, 06:15 PM
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Major General
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Join Date: Jan 2005
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Re: Capship Mod
OK, so I'll split it up.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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February 13th, 2005, 08:02 PM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: Capship Mod
Something to bear in mind about a leaky armor system, any armor skipping weapons get devalued because they have nothing to skip. However, on the other hand, armor skipping weapons can make a leaky shield system useless because they wind up skipping the shields.
Just a couple points you should know. 
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This is the 21st century, right? Then where the hell is my flying car?
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