|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 02:10 PM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
						Posts: 1,860
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Retrofit Rant 
 Not a real rant, but I just wanted to mention that it is frustrating to me that the retrofit cost plan doesn't make sense.  The way it stands, you can upgrade a very old component to the latest tech much cheaper than a newer component due to the older component costing less.  There are many examples of this but one that bothers me is that Spaceyard component.  Upgrading a Spaceyard I to Spaceyard III is cheaper than upgrading a Spaceyard II to a Spaceyard III.  It would seem that this should be the other way around, but since the Spaceyard I costs less than the Spaceyard II, it is cheaper to remove. 
 Ok, I feel better now.
 
				__________________Slick.
 |  
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 02:16 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major |  | 
					Join Date: Oct 2003 Location: Union, SC 
						Posts: 1,166
					 Thanks: 1 
		
			
				Thanked 2 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Retrofit Rant 
 So following that logic, you keep mothballed fleets to save minerals with a mass upgrade once you get PDC 5?
 Hrm.
 
 /me wanders away to ponder this
 
				__________________Caduceus
 |  
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 03:06 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Retrofit Rant 
 I don't see why retrofitting an earlier component would be more expensive then retrofitting an older component. However, I agree it also doesn't really make sense that retrofitting a newer component should more expensive either. I guess what you are suggesting would be the removal cost be some sort of flat rate, or perhaps based on tonnage instead of a percentage of the cost of the component being removed? 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 03:12 PM
			
			
			
		 |  
	| 
		
			|  | Shrapnel Fanatic |  | 
					Join Date: Feb 2001 Location: Waterloo, Ontario, Canada 
						Posts: 11,451
					 Thanks: 1 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: Retrofit Rant 
 I would suggest making it somewhat negative, since you're effectively scrapping the old component. 
				__________________ 
				Things you want: |  
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 03:42 PM
			
			
			
		 |  
	| 
		
			|  | 
 Brigadier General |  | 
					Join Date: Apr 2002 Location: Kailua, Hawaii 
						Posts: 1,860
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: Retrofit Rant 
 Ok, reality does not apply to a game such as SEIV, but let's not debate that.  I would think that an upgrade is not a complete trashing of the old component and a complete installation of the new component.  The closer the 2 components are to each other, the less would need to be changed.  Thus, there would be more work to upgrade a more obsolete design and its cost should reflect that.
 This gets into some sticky points.  What about components that get cheaper as they get more advanced?  What then?
 
 That's my $0.02
 
				__________________Slick.
 |  
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 06:33 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Jan 2005 
						Posts: 60
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Retrofit Rant 
 I never thought it made much sense that you pay extra for the component you're putting in, _and_ pay part of the cost of the component you're taking _out_. Shouldn't you get something _Back_ from the old component, if anything? If nothing else, you could break it down for scrap or something. As well as the fact that you apparently compeltely remove your old DUC III to put in a DUC IV. |  
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 06:38 PM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Jan 2001 Location: Ohio 
						Posts: 8,450
					 Thanks: 0 
		
			
				Thanked 5 Times in 2 Posts
			
		
	      |  |  
    
	| 
				 Re: Retrofit Rant 
 I believe that the idea of getting something back for the new component is built into the idea that you are not paying full price for the new component.  Although it does seem a backwards way of doing it. 
				__________________I used to be somebody but now I am somebody else
 Who I'll be tomorrow is anybody's guess
 |  
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 07:10 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Retrofit Rant 
 You need to have the retrofit add cost at least 100%, if not higher, for retroseries builds where you are just adding new components. Having a negative cost for removing a component makes normal upgrades cheaper than gamey retroseries builds. You can even do something fun like 200% cost to add a component, -115% cost to remove it. Note that you can never gain any resources from a retrofit. This makes adding components in a retroseries 2x as expensive, while upgrading a component to the next version in the family is a bit less expensive than the cost of the component alone. It also makes it so that if you replace your DUCs with APBs, you pay a lot more than just upgrading DUC I to DUC II, but still less than if you were just adding APBs to an empty hull. |  
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 07:31 PM
			
			
			
		 |  
	| 
		
			|  | 
 First Lieutenant |  | 
					Join Date: Mar 2002 Location: North Carolina 
						Posts: 720
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: Retrofit Rant 
  
	Quote: 
	
		| Fyron said: than gamey retroseries builds.
 
 |  I thought you considered retroseries a feature. Have you changed your position? 
				__________________This is the 21st century, right? Then where the hell is my flying car?
 |  
	
		
	
	
	| 
			
			 
			
				February 13th, 2005, 07:41 PM
			
			
			
		 |  
	| 
		
			|  | 
 Shrapnel Fanatic |  | 
					Join Date: Jul 2001 Location: Southern CA, USA 
						Posts: 18,394
					 Thanks: 0 
		
			
				Thanked 12 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: Retrofit Rant 
 No. Features can still be gamey.   |  
	
		
	
	
	
	
	
	
	| Thread Tools |  
	|  |  
	| Display Modes |  
	
	| 
		 Linear Mode |  
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |