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February 17th, 2005, 01:36 PM
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Sergeant
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Join Date: Dec 2004
Location: North Carolina, USA
Posts: 276
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Re: Balance: Some thoughts on Events and Scales
100 random events per turn? Ack!!! No! Please, no, no, no!
In the later turns, even going through nonrandom events is a chore. The thing that makes it bearable is that these events are the outcomes of your actions (or other players' actions) in the previous turn. I don't want to be punished with information overload for scales I took at the beginning of the game. Information overload is as undesirable as a lot of micromanagement.
Of course, a few more than three random events per turn would be fine once in a while. For example, there could be a small chance (e.g., 1-7%, depending on order/turmoil) of having up to, say, ten random events. Having the probability influenced by the number of provinces is fine too. However, three is plenty for the typical turn.
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February 17th, 2005, 01:49 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: Balance: Some thoughts on Events and Scales
perhaps you should read the whole post before commenting on it, sushiboat.
Quote:
tinkthank said:
Of course this presupposes a type of UI overhaul as I suggested in previous posts on the Wishlist thread (mail window, events window, forge reports window, spell reports window, etc.) so that the "message" screen is not flooded.
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The 3 event per turn limit is quite a silly, artificial limit. There is no RP reason for it, it hurts game balance, so why have it?
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February 17th, 2005, 03:57 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
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Re: Balance: Some thoughts on Events and Scales
Quote:
The_Tauren13 said:
perhaps you should read the whole post before commenting on it, sushiboat.
Quote:
tinkthank said:
Of course this presupposes a type of UI overhaul as I suggested in previous posts on the Wishlist thread (mail window, events window, forge reports window, spell reports window, etc.) so that the "message" screen is not flooded.
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The 3 event per turn limit is quite a silly, artificial limit. There is no RP reason for it, it hurts game balance, so why have it?
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*AHEM*
To avoid information overload, just like Sushiboat said.
Maybe you should have read his post...
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