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Old February 17th, 2005, 01:36 PM
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sushiboat sushiboat is offline
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Default Re: Balance: Some thoughts on Events and Scales

100 random events per turn? Ack!!! No! Please, no, no, no!

In the later turns, even going through nonrandom events is a chore. The thing that makes it bearable is that these events are the outcomes of your actions (or other players' actions) in the previous turn. I don't want to be punished with information overload for scales I took at the beginning of the game. Information overload is as undesirable as a lot of micromanagement.

Of course, a few more than three random events per turn would be fine once in a while. For example, there could be a small chance (e.g., 1-7%, depending on order/turmoil) of having up to, say, ten random events. Having the probability influenced by the number of provinces is fine too. However, three is plenty for the typical turn.
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Old February 17th, 2005, 01:49 PM
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Default Re: Balance: Some thoughts on Events and Scales

perhaps you should read the whole post before commenting on it, sushiboat.

Quote:
tinkthank said:
Of course this presupposes a type of UI overhaul as I suggested in previous posts on the Wishlist thread (mail window, events window, forge reports window, spell reports window, etc.) so that the "message" screen is not flooded.
The 3 event per turn limit is quite a silly, artificial limit. There is no RP reason for it, it hurts game balance, so why have it?
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Old February 17th, 2005, 03:57 PM
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Default Re: Balance: Some thoughts on Events and Scales

Quote:
The_Tauren13 said:
perhaps you should read the whole post before commenting on it, sushiboat.

Quote:
tinkthank said:
Of course this presupposes a type of UI overhaul as I suggested in previous posts on the Wishlist thread (mail window, events window, forge reports window, spell reports window, etc.) so that the "message" screen is not flooded.
The 3 event per turn limit is quite a silly, artificial limit. There is no RP reason for it, it hurts game balance, so why have it?
*AHEM*
To avoid information overload, just like Sushiboat said.
Maybe you should have read his post...
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