Frederick_d_Ohlmann said:
There is more O2 breather, so try to avoid it.
Oh, and if you use Fyron's Quadrant mod, forget the "none" atm for two reason :
_you can start on irradiated planet - and for you irradiated are even more valueless
I don't see how you can start on an irradiated planet... they are huge size, so they can not be homeworlds.
Quote:
Slick said:
Anyone know where I could find that graphical wheel representing colony/atmosphere percentages? The link above contains a broken link, which I am almost positive used to be to that pic made by Andres Lescano.
Use SJ's map stats analyzer, which makes pie charts: *link*
I ussually go with Oxygen/Rock or Hydrogen/Rock, depending on what shipset I use. In teh end though, it doesn't really make a difference as atmospheric converter come into play mid-game. At that point I convert everything, including moons. Why moons? Well they have five facility slots once you convert them which means five monolith facilities or the likewise.
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I hear voices in my head... and they're not the ones I normally hear.
I already get Irradiated homeworld though. And more generally with a 5-planet start and gas giant I have most of the time an Huge planet well suited to do colonizer without rushing.
Frederick_d_Ohlmann said:
I already get Irradiated homeworld though. And more generally with a 5-planet start and gas giant I have most of the time an Huge planet well suited to do colonizer without rushing.
Are you disabling the "all player's planets the same size" setting? Or perhaps using the "bad homeworld start" option? These are the only possible ways I can think of that you could get a huge planet as a homeworld.