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Old August 3rd, 2001, 10:33 PM
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Default Re: Turn Calc Time

The long AI turns may not be a processor problem; they may be OS related. I'm running Win 95 on a 233MHz Pentium w/ 64M RAM, and haven't had an AI (that's single AI) take more than a minute per turn. Of course, I usually play with 10-15 "major" AI players (and 3-5 neutrals), so that can lead to a 15 minute wait between each turn.

BTW - I've also run this on an NT 4.0 platform, unknown proc & 114 MB RAM (it's an older system that's using scavenged parts, hence the strange memory size). And, again, no single AI has taken more than a minute or two. Even after they've planted 100 colonies, etc. (I had a game where the lead AI players had scores around 3-5M; but a new patch came out, and I haven't been able to play a game that far since then).
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Old August 4th, 2001, 12:05 AM
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Default Re: Turn Calc Time

quote:
Originally posted by Alpha Kodiak:
Be careful or you may be used as reactor shielding!


In one game, I practically am! Hence the new mantra.

Quikngruvn

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Stay alert. Trust no one. Keep your laser handy.
--from the RPG Paranoia, now my PBW mantra
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