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Old February 22nd, 2005, 04:22 PM
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Default Re: Which Ulm national units should I recruit?

Clarification:

I send my commanders out in squads of around 51 units, for a full squad. 30-40 crossbows. 5-15 black knights/black plate flails. 1 well equipped commander either black lord or lord guardian. Set the crossbows in back on fire at whatever you need to kill (you can set them in multiple groups). Set the melee units on guard commander. Put the commander immediately in front of the crossbows on (hold)x5 attack closest. A squad like this can defeat most indies. I would be surprised if 2-3 squads couldn't take any normal indep. force even on independent 9. Casualties are rare, and commanders rack up lots of kills on LI (I had a black lord with 160 kills!).
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Old February 22nd, 2005, 04:25 PM

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Default Re: Which Ulm national units should I recruit?

Templars cost 3 gold per turn upkeep whereas Black Knights cost 4 gold per turn upkeep, right? 90 / 30 vs 60 / 15.

Ulm is fun. :-)

I think I'll get a Fortified City.
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Old February 22nd, 2005, 05:04 PM
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Default Re: Which Ulm national units should I recruit?

Quote:
Zooko said:
Templars cost 3 gold per turn upkeep whereas Black Knights cost 4 gold per turn upkeep, right? 90 / 30 vs 60 / 15.

Ulm is fun. :-)

I think I'll get a Fortified City.
Yes, 3 gold vs 4 gold.

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Old February 22nd, 2005, 06:49 PM
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Default Re: Which Ulm national units should I recruit?

Versus militia, incidentally...

Code:

'18*Militia' versus '5*Ulm Inf Hammer 2' in 40000 bouts.

~ Attacker's Deathmatch Statistics ~

Score: ---------------------- 564
Wins: ----------------------- 56.49%
Losses: --------------------- 43.52%
Timeouts: ------------------- .01%
Kills per battle: ----------- 3.17
Kills per round: ------------ .25
Deaths per battle: ---------- 14.86
Life expectancy (rounds): --- 29.34
Life expectancy (battles): -- 2.26
Avg. Rounds Elapsed: -------- 12.99
Avg. Rounds to Win: --------- 13.86
Avg. Rounds to Lose: -------- 11.86
Hit Rate: ------------------- 82.97%
Evade Rate: ----------------- 39.59%
Repel Rate: ----------------- 59.00%
Damage done per swing: ------ .50
Damage done per hit: -------- .60
Damage taken per hit: ------- 14.10
Total damage taken per life: 16.89


C:\Projects\Java\Dominions>java Fight 18*militia 5*ulm_inf_hammer_1

'18*Militia' versus '5*Ulm Inf Hammer 1' in 40000 bouts.

~ Attacker's Deathmatch Statistics ~

Score: ---------------------- 181
Wins: ----------------------- 18.16%
Losses: --------------------- 81.85%
Kills per battle: ----------- 1.48
Kills per round: ------------ .16
Deaths per battle: ---------- 17.02
Life expectancy (rounds): --- 11.30
Life expectancy (battles): -- 1.17
Avg. Rounds Elapsed: -------- 9.66
Avg. Rounds to Win: --------- 11.75
Avg. Rounds to Lose: -------- 9.20
Hit Rate: ------------------- 54.46%
Evade Rate: ----------------- 35.67%
Repel Rate: ----------------- 27.96%
Damage done per swing: ------ .41
Damage done per hit: -------- .75
Damage taken per hit: ------- 14.08
Total damage taken per life: 16.81



Against weak masses, Ulm's light units ("1" is full chain, "2" is full black plate) are much more effective than the heavy units. Militia can't really hurt either of them until they get tired, and heavy units tire faster. But in other situations (against jotuns and barbarians, or with magical reinvigoration, for example) the heavy units are probably better.
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