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Old February 23rd, 2005, 04:19 PM
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Default Re: Master Enslave MR roll

Sunray: 200 is max fatigue. When you have 200 you take damage next time you get fatigue.

Is base penetration 4 for easy resist? I though it was like 7 or so.
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Old February 23rd, 2005, 04:25 PM
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Default Re: Master Enslave MR roll

That's interesting to know: a mage can cast any spell so long as she met the requirements, without having to worry about too much fatigue. An Earth 7 Cyclops can cast the 700 fatigue Army of Lead, and will get down to 195 fatigue on the next round.

I read easy resist meant a +4 bonus to MR checks; that was what Pocus told me at any rate, and what he wrote in his first post.
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Old February 23rd, 2005, 06:25 PM

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Default Re: Master Enslave MR roll

Quote:
Kristoffer O said:
Sunray: 200 is max fatigue. When you have 200 you take damage next time you get fatigue.
Interesting. I've always thought that scripted spells > 200 fat are rejected by the AI.

Quote:
Is base penetration 4 for easy resist? I though it was like 7 or so.
Ach, you're right, I was still using the dom1 manual. In dom2 it is 7, not 4.

It's clearer now. 8 (base 7 +1 for two extra levels) vs 11 (MR of spirits) = 20% chance (27% if the first pearl is use to get 1 extra level). 8 vs 15 (dryads) = 5% (or 7% for the 1st gem).

Against Pocus, the level 12 Oracle had thus a penetration of 7 (base) + 4 (items) + 4 (8 levels above minimum, using 12 gems) = 15, versus a MR of 23 it gives 3,5% chance to enslave (5% if the first pearl = +1). Not bad.

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