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February 24th, 2005, 01:29 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Devnull tech question
I don't think the technologies are any different. I've been playing a devnull game for awhile now and I can't actually think what the difference is. There must be something because I have somehow gathered the idea that it makes the whole game more intricate somehow.
Edit: checked the mod data. I forgot that the mod has more ships. Also there is an universal colony tech, so you can build a single colony ship for all planets.
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February 24th, 2005, 03:04 AM
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Corporal
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Join Date: Jan 2005
Posts: 60
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Re: Devnull tech question
Yeah, and there's external mount missiles, and Monolith facilities are in their own branch rather than Stellar Manipulation, and Emissive Armor's special ability is set high enough that it's acutally useful, and I don't think you can trade your strating colony tech, and point-defense cannons alos do mine-sweepign and don't require Military Science to get, and it seems to shuffle a bunch of stuff around. I want to know becuase I've joined a PBW game using it, and I'm sure there's more than this, so I want to get a better handle one what's good and what's not.
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February 24th, 2005, 03:58 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: Devnull tech question
oops, my bad, totally forgot this page
http://www.jeffleggett.com/devnull.html
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February 24th, 2005, 12:25 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Devnull tech question
Spinal mounts! Yay!
Those alone make the mod worth it. I LOVE being able to mount a Quantum Torpedo that does 1000 damage every shot...heh heh heh...
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February 24th, 2005, 12:35 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: Devnull tech question
What about being able to mount a quantum torpedo that does 17,000 damage a shot?
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February 24th, 2005, 01:13 PM
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Lieutenant Colonel
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Join Date: Dec 2000
Posts: 1,254
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Re: Devnull tech question
Hm. That would be neat too. oh yeah. OH YEAH.
Maybe a bit overkill?
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February 24th, 2005, 01:17 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: Devnull tech question
Nah. There is no overkill. There is only "Open fire!" and "I need to reload!"
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