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February 24th, 2005, 02:21 AM
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
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Re: SE4 Templatizer Ready for Download!
OK, I fixed the bug with the file format, and also fixed the Linux/UNIX shell script so it can actually pass command line arguments to the templatizer.
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June 18th, 2005, 06:12 PM
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Join Date: Apr 2001
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3.0.5 bugfix release
Fixed a bug in the templatizer - it didn't like when I divided an array item by something; it treated the slash as a comment!  New version attached.
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July 28th, 2005, 07:22 PM
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Re: 3.0.5 bugfix release
Hey, I found out about this Java library called JEP which can do pretty much everything that calc does, so hopefully we'll soon have a fully Java-based templatizer - no more compiling C code to run it on windows 
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July 29th, 2005, 12:44 AM
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Shrapnel Fanatic
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Re: 3.0.5 bugfix release
pme eptf. Dedp,r@
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July 29th, 2005, 01:24 AM
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Shrapnel Fanatic
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Re: 3.0.5 bugfix release
Uh??
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August 1st, 2005, 03:55 PM
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Join Date: Apr 2001
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Re: 3.0.5 bugfix release
The templatizer is now Java-only!
Download latest version here:
http://kolis.dyndns.org/ed/prog/templatizer.zip
You'll need:
Java 5.0 runtime environment ( www.java.com)
JEP parser plus the XJep and VectorJep packages ( http://www.singsurf.org/djep/index.html) - or just grab the "Full Class Library"
Run the Java installer, extract templatizer.zip somewhere, and put the JEP stuff somewhere handy where Java can get to it (your templatizer directory is pretty much guaranteed to work; can't recall where else java might find it)!
Look at the engine-template.txt for instructions (you can see its output in engine.txt)... the format has changed a bit since v3; hopefully it will be easier to use now (no more cryptic "#" symbols for a tech grid  )
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September 10th, 2005, 06:29 PM
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Contemplating a graphical Templatizer...
I was thinking of rewriting the templatizer *yet again*, this time to give it a graphical user interface. Anyone think this would be a good idea, or would I just be wasting my time?
Basically the way this GUI would work is like the Art of Illusion texture editor. You'd have a bunch of "blocks" each representing some elementary function or variable, and by plugging the blocks into each other you could create complex equations, with the added ability to save a set of blocks as a new block for future use. Of course, I'd hope to still support typing in equations (don't want to have to add 3 separate blocks just for 3 + TechLevel!  ), but I'm hoping making the program more "visual" will increase its usability... do you agree, disagree, not really care, whatever? 
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