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February 24th, 2005, 04:50 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren - Release
Quote:
Saber Cherry said:
Quote:
Thilock_Dominus said:
OT: Seems that the server I'm hosting my pictures is down or I've used up my bandweight for this month.
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That's OK, we can still DL and look at them=)
By the way, I'm not sure if you knew, but you can put a shadow under the unit by using violet pixels. Color (RGB) {255, 0, 255}. Nobody pays much attention to shadows so you can just do an oval or trapezoid.
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Does the units not drop a shadow in FOL? It does in mine.
Could I get a feedback on the if the units drops shadows? I made a transparent black which blend 50% with the dom2 background.
Take a look: http://thilockdominus.freehomepage.c...shadowunit.jpg
OT: It seems that it just the server was down, but up and running now 
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February 24th, 2005, 05:23 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
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Re: Forest Of Loren - Release
Ah... I'll take your word for it (the page times out on me). I have only unzipped the mod to look at the pretty pictures and noticed a lack of violet, not used it in the game yet. I'm too busy programming the combat sim and modeling unit interactions to actually PLAY
I like your unit icons, btw!
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February 24th, 2005, 05:39 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren - Release
Phhheeww...You scared me there for a moment LOL.
I made the units on a transparent background instead of the taditional black background. In my opinion it's easier to work that way. So instead of violet which indicate shadow I made my own shadow with a transparent black 
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February 24th, 2005, 06:01 AM
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Second Lieutenant
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Join Date: Apr 2001
Location: Modena, Italy
Posts: 412
Thanks: 0
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Re: Forest Of Loren - Release
I have put your mod on my web site:
Liga's mods page
pointing out that is just a beta release ... I have also asked people of my dom2 group to test it!
good play
Liga
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February 24th, 2005, 07:26 AM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren - Release
Thanks Liga 
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February 24th, 2005, 02:36 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Forest Of Loren - Release
Wow the look and feel of this is really great -- an amazing artist you are!
Have played 2 games with them so far -- very fun! Will try one more and then post results here of my testings.
Before you "go gold", you may need a native-speaker to go over some of the texts -- if you need help, let me know.
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February 24th, 2005, 03:48 PM
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Corporal
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Join Date: May 2004
Location: Strasbourg, France
Posts: 170
Thanks: 0
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Re: Forest Of Loren - Release
Beautiful looking mod. It does not look particularly overpowered, either, which is a first as far as I am concerned. There are a few things that puzzle me, though.
The defense of the units is extremely high - too high to make sense. A groundpounder worth a dozen of golds should not have better combat stats than a Vanir hero.
Another strange thing is the forest shield - it decreases defense. If you are trying to model the fact that the shield actually slows the infantryman down, I think that you are on the wrong track. First, it will probably have unexpected results when rolling for an arrow hit. Second, in Dominions, even heavy, cumbersome shields, like the tower shields, increase defence. Now, I am rapier fencer, but I have gone against my boyfriend's SCA heavy fighter setup, and I assure you - a shield is a Heck of a defence.
I am not quite sure what is going on with income. You talk about a penalty to income, but I seem to be getting better capital income than I expected. Maybe a fluke.
And last, are these elves supposed to have some trouble with research? They have great combat mages, but no researchers to speak off.
__________________
Wrath them 'till they glow, and arrow them in the dark.
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