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February 24th, 2005, 04:49 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren - Release
Quote:
johan osterman said:
Not sure if this is your intention, but changing the scales in the mod will not just change the scales for the modded nation but for all nations in the game were the mod is used. The wardancers might also be an issue, their defense combined with their offensive power, sacred status and fear makes them quite formidable.
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Okay, I was not aware of the scale thing.
That War dancers issue concerned myself, but I gave them the chance with the current stats into the beta test to see how people responding to them.
Quote:
Yvelina Said:
Beautiful looking mod. It does not look particularly overpowered, either, which is a first as far as I am concerned. There are a few things that puzzle me, though.
The defense of the units is extremely high - too high to make sense. A groundpounder worth a dozen of golds should not have better combat stats than a Vanir hero.
Another strange thing is the forest shield - it decreases defense. If you are trying to model the fact that the shield actually slows the infantryman down, I think that you are on the wrong track. First, it will probably have unexpected results when rolling for an arrow hit. Second, in Dominions, even heavy, cumbersome shields, like the tower shields, increase defence. Now, I am rapier fencer, but I have gone against my boyfriend's SCA heavy fighter setup, and I assure you - a shield is a Heck of a defence.
I am not quite sure what is going on with income. You talk about a penalty to income, but I seem to be getting better capital income than I expected. Maybe a fluke.
And last, are these elves supposed to have some trouble with research? They have great combat mages, but no researchers to speak off.
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The Forest Shield is an error, the stats that is. There will be new stats to the Forest Shield, it was made in haste.
The Research issue: Well it was my intension to aim low. I used it as a compensation to the more stronger units types. But I'll take a look at it.
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February 24th, 2005, 05:00 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren - Release
Remade the the Forest Of Loren banner. (check my sig.)
New Flag for Forest Of Loren.
50 new names have been added.
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February 24th, 2005, 05:18 PM
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Corporal
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Join Date: Feb 2004
Posts: 124
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Re: Forest Of Loren - Release
personally I think it looks over powered. The only weakness I see if it's only holy 3 priest is very expensive, which makes it difficult to get sermon of courage, and the lack of a cheap researcher. You have excellent national troops, possibly the best nationals outside of niefhiem. It has access too all schools of magic except death, which you can easily put on a pretender. I would eliminate the priestess with 1 water, leave only the air one, and change the random on the unicorn priestess to sorcry random only instead of elemental random. right now they can get the missing death magic easily through lamia queens. Currently, the unicorn priestess with a fire random can forge fever fetishes to get plenty of fire gems, and you can make clams using the 1 water priestess and a water bracelet. Change the magic paths this way would leave them with no way of getting fire or water magic outside of pretender/indies, giving them another weaknes. Also, if you can only make 1 commander captital only I would make it the unicorn priestess. This would make sermon of courage even harder to get, adding another weakness. As for the troops, I don't see much of a problem with the war dancers, with that low of protection they'll be sitting ducks for ranged weapons, ditto for the dyrads.
odd_enuf
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February 24th, 2005, 05:24 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
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Re: Forest Of Loren - Release
Quote:
Thilock_Dominus said:
Remade the the Forest Of Loren banner. (check my sig.)
New Flag for Forest Of Loren.
50 new names have been added.
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The file attachment on the first post in this thread does not have these changes.
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February 24th, 2005, 05:43 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
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Re: Forest Of Loren - Release
Nice mod Thilock  . My first glance at it looks very promising and your Unit-Graphics are really superb .
I will start a few SP-Games with it for sure after finishing my first 1 or 2 Hoi II campaigns  .
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February 24th, 2005, 05:50 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren - Release
No, I havn't uploaded it yet with the new changes. I thought it was minor changes which wouldn't affect the game play.
Great with all the feedback  ....I'm surely get busy to solve all things out, thanks 
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February 24th, 2005, 05:59 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren - Release
But if you're curious how the new flag looks like: http://thilockdominus.freehomepage.c...hotnewflag.jpg (big file 1431.25 KB)
Quote:
Kristoffer O. Said:
I was surprised when my quickly made pretender showed up with a random elven name instead of the boring old ones.
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Yup, I made it that way for those who wouldn't bother with names.
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February 24th, 2005, 06:35 PM
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Second Lieutenant
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Join Date: Jan 2004
Location: Denmark
Posts: 471
Thanks: 23
Thanked 28 Times in 16 Posts
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Re: Forest Of Loren - Release
Updated the FOL. Changed some of the unit stats and cost.
It can be downloaded at the first post. I have included the old banner if some don't like the new banner. It's in Fol_Animation/Icons change OldFOL.tga to FOL.tga
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