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  #1  
Old March 5th, 2005, 12:43 AM
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Default Re: Carrier Battles Mod

awesome screen SJ, excellent looking, can you make it a screen saver as well ?
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  #2  
Old March 5th, 2005, 12:47 AM
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Default Re: Carrier Battles Mod

Screensavers usually have some action in them

I could strip off the title text to make a desktop background though...
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  #3  
Old March 5th, 2005, 08:27 PM
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Default Re: Carrier Battles Mod

To Do:
- Add helpful intel projects.

This adds a lot of potential. Some things you should be able to do:

- Slip an ally some resources (negative resource steal op). This saves you the hassle of sending a political message and waiting for the acceptance message.
- Refuel a stranded ship, or provide a small boost to a warfleet.
- Insidiously lower their guard against you, allowing you to sneak in attack projects while they think you are helping them!
You can even accuse your enemy of the attacks via comm message, and hopefully provoke your "friend" into attacking your real enemy
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  #4  
Old March 5th, 2005, 08:43 PM
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Default Re: Carrier Battles Mod

Quote:
Suicide Junkie said:
To Do:
- Add helpful intel projects.

This adds a lot of potential. Some things you should be able to do:

- Slip an ally some resources (negative resource steal op). This saves you the hassle of sending a political message and waiting for the acceptance message.
- Refuel a stranded ship, or provide a small boost to a warfleet.
- Insidiously lower their guard against you, allowing you to sneak in attack projects while they think you are helping them!
You can even accuse your enemy of the attacks via comm message, and hopefully provoke your "friend" into attacking your real enemy
Now that could get interesting. I can just imaging sending a whole bunch of officers to train a friend's flagship (modded crew rotation project) and then crew insurrecting it . One brand new top-of-the-line ship with 50% experience in a position to do some major damage to your too-trusting ex-friend .
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  #5  
Old March 5th, 2005, 09:57 PM
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Default Re: Carrier Battles Mod

I like the sound of an officer exchange program.
Exchanging more and more officers until they exceed the original crew and then mutiny is delightfully evil
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  #6  
Old March 6th, 2005, 08:40 PM
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Default Re: Carrier Battles Mod

I like the idea, but how would one prevent negative projects from other empires, while allowing these ones to pass from an ally?
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  #7  
Old March 6th, 2005, 08:49 PM
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Default Re: Carrier Battles Mod

This mod abandons the all-or-nothing counter intel projects.

Instead, you must use really cheap intel sabotage projects to discover and stop the attacks before they start.
Unless you have a lot of defending sabotage projects going against one player, you'll have to get lucky to hit their big attack. But you do have multiple turns to catch it, since the costs are pretty high.

You and an ally can also work together to prevent an enemy from attacking.
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