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  #1  
Old March 5th, 2005, 09:57 PM
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Default Re: Carrier Battles Mod

I like the sound of an officer exchange program.
Exchanging more and more officers until they exceed the original crew and then mutiny is delightfully evil
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  #2  
Old March 6th, 2005, 08:40 PM
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Default Re: Carrier Battles Mod

I like the idea, but how would one prevent negative projects from other empires, while allowing these ones to pass from an ally?
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  #3  
Old March 6th, 2005, 08:49 PM
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Default Re: Carrier Battles Mod

This mod abandons the all-or-nothing counter intel projects.

Instead, you must use really cheap intel sabotage projects to discover and stop the attacks before they start.
Unless you have a lot of defending sabotage projects going against one player, you'll have to get lucky to hit their big attack. But you do have multiple turns to catch it, since the costs are pretty high.

You and an ally can also work together to prevent an enemy from attacking.
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  #4  
Old March 6th, 2005, 08:57 PM
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Default Re: Carrier Battles Mod

Yeah, I'm totally stealing this intelligence setup for my mod. But it'll have to wait until I at least release what I have!
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  #5  
Old March 7th, 2005, 02:53 AM
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Default Re: Carrier Battles Mod

http://imagemodserver.mine.nu/other/...attlesv1.0.zip

- Plugged in the intro screens.
- Added an improve planet conditions intel op, among the ones mentioned previously. The Un-steal supplies op dosen't work unfortunately.
- Reduced fighter ECM % a bit, so ships will have a decent chance with the 20mm guns.
- Filled out the systemnames file with 10 names for each letter.

I've also built up a nice set of ships in the demo test game.
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  #6  
Old March 7th, 2005, 04:46 AM
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Default Re: Carrier Battles Mod

Says there is nothing there from the link...and I'm not a dummy...

Edit: Yet I was smart enough to find it though...link is still broke...

Kana
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  #7  
Old March 7th, 2005, 12:44 PM
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Default Re: Carrier Battles Mod

*SJ makes a sacrifice to Dmeon Lrod Tyopo and all is returned to normal.
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