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March 6th, 2005, 03:22 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
The facilities technology page has been uploaded, so now that entire section is right up to date.
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March 6th, 2005, 03:47 PM
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Shrapnel Fanatic
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Re: Space Food Empires!
Man how do you find the time with school, work, wife, and kid?
Any idea of when you will have the mod ready for a beta? Oh ya, any new ship images?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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March 6th, 2005, 04:12 PM
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National Security Advisor
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Re: Space Food Empires!
Quote:
Atrocities said:
Man how do you find the time with school, work, wife, and kid?
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Kid? Do you know something I don't???
Right now I just have work and no school until September so that helps with free time. I need to fill in those data pendings (mostly racial facility stuffs) and then it'll be quite playable as intended. I did hope to have the data files out earlier but then I made two major changes to resources and unit components, plus the normal nitpicking - hence now is March.
Anyway, people can e-mail me and I don't mind sending them my Excel spreadsheet - it has everything in the mod listed and gives a good feel of how the mod is setup.
I've been trying to do a few ships in 3d Max with some success (but no textures yet) to improve the mod's future portability for SE:V! I still might do components/characters in Moray/Pov-Ray though since I'm a lot faster with that combination and the fact I just need images.
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March 6th, 2005, 05:08 PM
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Major General
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Join Date: Jan 2004
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Re: Space Food Empires!
I guess its my bad, but it seems i cant find the link to get the mod information on your page. I choose "mods", and thats about it. No pages for technology or facilites like you mention. Please enlighten me. im so stupid lol.
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March 6th, 2005, 05:29 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Space Food Empires!
Did you visit "Captain Kwok's Space Empires Depot" or "Space Food Empires?" Try the "Space Food Empires" link.
Kwok, you need a favicon for your site. 
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March 6th, 2005, 08:21 PM
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National Security Advisor
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Join Date: Oct 2001
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Re: Space Food Empires!
Quote:
Ragnarok-X said:
I guess its my bad, but it seems i cant find the link to get the mod information on your page. I choose "mods", and thats about it. No pages for technology or facilites like you mention. Please enlighten me. im so stupid lol.
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Hmm. That's odd. I did load up the mods page of my Space Empires Depot with 3 links to the mod website. That, or follow the link in my signature - unless maybe you turned those off.
Just in case:
http://sfe.captainkwok.net/home.html
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March 14th, 2005, 01:27 AM
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National Security Advisor
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Re: Space Food Empires!
Greetings!
Lots of stuff going on in regards to the mod. First of all is the the new website: http://sfe.captainkwok.net/home.html, which is currently up to date. I've neglected to update the space yards part with the proper info, but I figured working on the mod itself is a priority at the moment.
I've finished off the components.txt file as much as is possible before mass testing and I'm fairly happy with it. I ended getting a lot more done with the file than I anticipated for the initial release. It's just under 1.5Mb!
The facility.txt file is the file I'm working on right now entering data for various empire-specific facilities. Those should be entered by Tue March 15. These are mainly the facilities listed on the technology pages at the website as "data pending" for notes.
Then I have to update the AI Design, Research, and Facility files to match the recent changes I've made to the mod. It shouldn't take long because they just need to be updated and not re-written. This should allow for some basic AI with some degree of functionality for testing.
Lastly I need to make empire files for the main empires (a cut and paste job) and decide on some initial trait values in line with their strengths and weaknesses. Oh yeah, make some combat images for Meat thru Vegetable races (it's always alphabetical for me) so that means about 40 little pics to do.
Note the mod will not require the imageMod at this time. All images used are stock ones, and the combat pics come with the mod.
I really want to get it out by next Sat March 19.
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March 14th, 2005, 01:58 AM
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General
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Re: Space Food Empires!
Quote:
Captain Kwok said:
I really want to get it out by next Sat March 19.
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Yay! 
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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March 19th, 2005, 01:27 PM
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Re: Space Food Empires!
I'm absolutely useless with AI files, but could your problem have something to do with having the "Minimum Speed" and "Desired Speed" set both to 0?? Just a shot in the dark, and probably won't help, but you never know.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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March 19th, 2005, 02:22 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Quote:
Renegade 13 said:
I'm absolutely useless with AI files, but could your problem have something to do with having the "Minimum Speed" and "Desired Speed" set both to 0?? Just a shot in the dark, and probably won't help, but you never know.
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I don't think so. I've tried fiddling with the speed settings and it didn't work either. Plus, the attack ship design is done the same way and has no problem. To the best of my knowledge it's related to my colonization components.
Interestingly, the Star Trek Mod uses almost the exact same colony scheme and it does design colony ships.
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