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  #1  
Old March 6th, 2005, 04:05 PM

Phoenix-D Phoenix-D is offline
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Default Re: The People\'s Mod

"I have spent some time looking through the code, and I believe I have found the problem. In Main_BitmapEffects.txt, Torpedo 13, had a speed of 1.2. While it is not documented, I believe that this value must be between 0 and 1, therefore, a value of 1.2 would result in a range check error."

I've used greater than speed 1 torpedos with no problem. The only issue is when you get to high speeds (>2), the torpedo has a tendancy to randomly explode.
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Old March 6th, 2005, 04:06 PM

Gandalf_greypilgrim Gandalf_greypilgrim is offline
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Default Re: The People\'s Mod

Okay, well, there goes that idea.
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Old March 6th, 2005, 04:56 PM
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Default Re: The People\'s Mod

Yeah, I picked up a couple of range check errors in different systems after making the change.
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Old March 7th, 2005, 04:11 AM

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Default Re: The People\'s Mod

In some versions I also noticed that sometimes when I turned the ship to face an asteroid field the game would give Range Check Error. Especially in the infamous Geneva system.

I try looking into this.
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Old March 7th, 2005, 03:36 PM
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Default Re: The People\'s Mod

On the sensors (int/ext) what is the diff as you go up in Lvls? I did not notice a diff in the discription between 1 and 2
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Old March 7th, 2005, 04:36 PM

Exan Exan is offline
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Default Re: The People\'s Mod

I really can't say about that. The sensors weren't my doing. I guess the internal sensors shouldn't get levels at all since they only enable the ship status view. Or whatever that's called where you can view the components of your ship.

I can't recall what the ext sensors did.
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Old March 7th, 2005, 06:04 PM
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Default Re: The People\'s Mod

I have gotten a bunch in Freeport
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