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March 9th, 2005, 07:45 PM
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Major General
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Re: First data: Abysia
You need to factor in "Sacred." It reduces upkeep by 50%, so I would make it multiplicative (x1.5 to x1.75). I would certainly pay 1.5x to get "sacred" on a mage that will be around for a while, and that doesn't even include bless effects (air shield, lightning resistance, quickness, reinvigoration, twist fate... wow!)
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March 9th, 2005, 08:09 PM
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Second Lieutenant
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Re: First data: Abysia
Why is magical leadership so costly? There arenīt that many magic troops around which require huge amounts of magic leadership.
In fact the only one I see massed are mechanical men.
Undead and even regular leadership are far more important most of the time.
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March 9th, 2005, 08:17 PM
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Major General
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Re: First data: Abysia
Quote:
Turin said:
Why is magical leadership so costly? There arenīt that many magic troops around which require huge amounts of magic leadership.
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That's why it is costly. With undead leadership, you NEED huge amounts for it to be useful, so it is cheap. With magic leadership, even 5 points can be highly effective, so it is valuable. Generally, magic leadership is already paid for by path cost, but sometimes it is separate (magic leaders, Illithids, Salamander trainers, etc).
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March 9th, 2005, 08:38 PM
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General
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Re: First data: Abysia
Quote:
Saber Cherry said:
With undead leadership, you NEED huge amounts for it to be useful, so it is cheap.
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Undead leadership also applies to leading demons, which is why it's so valuable.
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March 9th, 2005, 09:04 PM
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First Lieutenant
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Re: First data: Abysia
Are you sure priest costs dont already take into account being sacred? I would think 3 magic paths is alot better than 3 priest paths, so if a level 3 priest costs just as much as a level 3 mage, I would hope hes sacred.
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March 9th, 2005, 09:14 PM
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Second Lieutenant
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Re: First data: Abysia
Quote:
The_Tauren13 said:
Are you sure priest costs dont already take into account being sacred? I would think 3 magic paths is alot better than 3 priest paths, so if a level 3 priest costs just as much as a level 3 mage, I would hope hes sacred.
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For myself, I think it does include it. A Holy-3 priest costs 50. 2 in a magic path (which is the equivalent) costs 90 for the first, 60 for the second. Therefore, it is quite inexpensive.
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March 9th, 2005, 09:19 PM
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Second Lieutenant
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Re: First data: Abysia
Warlords are more expensive because they are ambidextrous.
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March 9th, 2005, 08:24 PM
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Second Lieutenant
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Re: First data: Abysia
Quote:
Saber Cherry said:
You need to factor in "Sacred." It reduces upkeep by 50%, so I would make it multiplicative (x1.5 to x1.75). I would certainly pay 1.5x to get "sacred" on a mage that will be around for a while, and that doesn't even include bless effects (air shield, lightning resistance, quickness, reinvigoration, twist fate... wow!)
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As I found out in an earlier analysis, sacred commanders have no cost increase over other commanders. At least, those that are priests have absolutely no cost increase over other commanders. The rare few that are not priests probably do have a cost increase.
It's rather counter-intuitive, but every single priest's cost would skyrocket if you added an extra 50% to his cost.
Really. Just tote up the magic costs on any mage out there, add 30, and you'll see that there's no extra charge for sacred commanders. I believe the Shaman is the sole exception.
As a counter-example, I offer the Daughter of Avalon.
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