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  #1  
Old September 5th, 2001, 10:13 PM
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Default Re: Exploding stars...

Ah. Another undocumented feature. Interesting...

Maybe someone should inform MM, with suggestions as to how we prefer it to work...

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  #2  
Old December 12th, 2001, 07:39 PM
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Default Re: Exploding stars...

If a star is going to explode in 3 years, will you get a message every turn about the star exploding, or do you get only one message 3 years before the actual explosion? If you get only one message, people who take over races as replacement players can be in for some nasty surprises
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Old December 12th, 2001, 10:28 PM
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Default Re: Exploding stars...

I also wish there was some buildable or researchable component that could prevent such things.
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  #4  
Old December 13th, 2001, 01:28 AM

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Default Re: Exploding stars...

You can prevent your stars from exploding by building a sphereworld or ringworld around it.
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Old December 13th, 2001, 01:39 AM
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Default Re: Exploding stars...

quote:
If a star is going to explode in 3 years, will you get a message every turn about the star exploding, or do you get only one message 3 years before the actual explosion?
You just get one message.
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Old December 13th, 2001, 03:20 PM

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Default Re: Exploding stars...

I turned the thing off. Just a pain. One game I had 4 stars explode in 50 turns. Kind of puts a damper on the game and does not seem real.
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Old December 14th, 2001, 08:44 AM

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Default Re: Exploding stars...

I think the game really should give a count down every turn if a star is going to explode. One little message is just too easy to miss or forget.
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