.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 11th, 2005, 05:54 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Is There Any Way To Mod

The bulk of the work will be in creating the components and hulls and such. Converting the map to be oceans with islands is trivial. Well, once you decide what the planet types and atmosphers are supposed to represent, anyways...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #2  
Old March 11th, 2005, 07:10 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
Atrocities is on a distinguished road
Default Re: Is There Any Way To Mod

Planet types and atmosphers cannot be editied. So they will have to be remain the same. I guess they can be explained away by localized habitat phenominon. Make all the races ROCK - Oxygen and if possible set up the mod to use more rock oxygen types than other. Some islands are more hospitable than others, and have better resources while others are less hospitiable, and my be poluted with poor resources.

Making the island images is going to be the hard part. As for ships, planes, and other images, well those will just take a lot of time.

To begin with make one basic set for all with differant flag and emblem colors. The ships will all look pretty much alike but will have a differant color strip on them like in Empire Earth.

How would we use satellites and DRones? Drones could be ICBM's, and Satellites could just be that, Satellites.

Weapon Platforms can be ground based AA weapons and or Surface to Air and Surface to Surface (SAM, SAS) sites.

Fighters will be a focus for the mod of course as the players navy should focus around the carrier as in RL.

The mod does not have to be based on earth, it can be based on any planet.

I think it would be a fun mod to try and make. I don't know about playing, but that too would be nice. In stead of glassing an island a player would have to land troops. Give islands a heavy defense bonus, and set most weapons to not target Islands (planets).

The propulsion system will need to be figured out though.

Long range fighters can be small ships (set up to be fighters if possible.)

Mines are mines are mines.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #3  
Old March 11th, 2005, 07:13 AM

Evil_Duckie Evil_Duckie is offline
Private
 
Join Date: Mar 2005
Location: Netherlands
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Evil_Duckie is on a distinguished road
Default Re: Is There Any Way To Mod

I've often dreamed of a mod like this as well and would really like to see it happen. I'd love to give it a try, even though I've never modded SE4 (or any game for that matter...)

Atrocities, as for islands, I might be able to help out in that respect, since I'm a cartographer.
__________________
Quack?
Reply With Quote
  #4  
Old March 11th, 2005, 11:30 AM

Smolf Smolf is offline
Corporal
 
Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Smolf is on a distinguished road
Default Re: Is There Any Way To Mod

Sounds like a really nice mod. Nothing better than amphibious landings with massive fighter support.

Reminds me of the good old WW2 board games.

Remember to rename all the different types of weapons. Like 9 inch guns etc.

How would you explain shields? Imagine 2 dozens sailors lined up with umbrellas to repel enemy bomb shells ha ha ha
Reply With Quote
  #5  
Old March 11th, 2005, 11:33 AM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Is There Any Way To Mod

How about you remove shields? Or even better, use leaky shields as armor.
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #6  
Old March 11th, 2005, 11:43 AM

Smolf Smolf is offline
Corporal
 
Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Smolf is on a distinguished road
Default Re: Is There Any Way To Mod

Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
Reply With Quote
  #7  
Old March 11th, 2005, 11:53 AM

Evil_Duckie Evil_Duckie is offline
Private
 
Join Date: Mar 2005
Location: Netherlands
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
Evil_Duckie is on a distinguished road
Default Re: Is There Any Way To Mod

Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?
__________________
Quack?
Reply With Quote
  #8  
Old March 11th, 2005, 11:55 AM
NullAshton's Avatar

NullAshton NullAshton is offline
Major General
 
Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
Thanks: 0
Thanked 0 Times in 0 Posts
NullAshton is on a distinguished road
Default Re: Is There Any Way To Mod

You could use leaky shields, and have damage 'leak through' the 'armor'...
__________________
Hey! I found squirrels!

Vala - "The last time I was this bored, I took hostages!"
Reply With Quote
  #9  
Old March 11th, 2005, 03:15 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Is There Any Way To Mod

Quote:
Evil_Duckie said:
Would there be a way to randomize the amount of damage per hit to cater for critical/non-critical hits?
That would be the leaky armor system right there.
Most hits are blocked by the armor, and occasionally a hit will hit internals instead, sometimes crippling the ship if it hits the bridge or the ECM, or some other important components.
Reply With Quote
  #10  
Old March 11th, 2005, 11:55 AM

Smolf Smolf is offline
Corporal
 
Join Date: May 2003
Location: Copenhagen, Denmark
Posts: 71
Thanks: 0
Thanked 0 Times in 0 Posts
Smolf is on a distinguished road
Default Re: Is There Any Way To Mod

Quote:
Smolf said:
Properly a good idea just to remove shields. I can't see a way to explain them.

But armor should stay. Do SEIV got armor penetration weapons? If not, that would be a good idea to add to your mod.
of course as one of the more expensive techs
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:43 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.