.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old August 8th, 2001, 02:29 AM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
geoschmo is on a distinguished road
Default Re: How do you create a scenario

One thing I have found very helpful in reducing the amount of time for the long boring setup part is tweaking the components.txt files, facilities.txt, and vehicle sizes.txt files. I don't mean the same thing as what SJ is talking about. These tweaks are not intended as a mod for the player to play with, only as an aid to speed up the process.

For example, got the super dreadnaughts designed, but they take 2 years to build? Change the space yard facility to build with 20,000 minerals per turn instead of 2,000.

Trying to setup the players 25 starting techs and takes 3 years to research them all? Make a research facility generate 10,000 points instead of 800.

Once you go back to playing with standard files, or your scenario mod files, everything is back to normal.

Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #2  
Old August 8th, 2001, 03:08 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: How do you create a scenario

On the starting with a super-ship thing, rather than creating a super race and gifting everything, you can lower the tech requirements of the important parts and have each race build it their selves. this way it looks like a ship that would normally belong to them and not an alien ship (which chould be good too)

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #3  
Old August 8th, 2001, 04:09 AM
Noble713's Avatar

Noble713 Noble713 is offline
Sergeant
 
Join Date: Aug 2000
Location: Garden-Variety State
Posts: 356
Thanks: 5
Thanked 0 Times in 0 Posts
Noble713 is on a distinguished road
Default Re: How do you create a scenario

Is it possible to use the cheat codes to do things like add ships and technology, then turn them off when you go to save the scenario?
__________________
Hail Caesar!

L+ GdY $? Fr! C- SdS T!+ Sf+ Tcp A% M++ MpM R!- Pw+ Fq-- Nd-- RP+ G++
Reply With Quote
  #4  
Old August 8th, 2001, 04:23 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: How do you create a scenario

yes and no. the idea is not to use cheat codes, but to edit the components.txt to make high tech components available at the start. then when you want the scenario to begin, use the standard data files so those components are not available any longer. this way you have whatever was built at the setup phase, but you cant build any more until it is researched (or never, if you tweak it that way)

------------------
"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.