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				March 15th, 2005, 06:32 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Drain Life 
 I'm curious.  What, if anything, would you like to see changed in dom2 or dom3, Tuidjy?  You seem to be firmly in the "don't touch a thing" crowd, but maybe you have your own pet ideas?
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				March 15th, 2005, 07:23 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Drain Life 
 I'm very nearly in the "don't touch a thing" camp. I'd mostly like to see:[*] More Information available to the player (ex.: when I mind hunt a province, I want the message to say which province got hunted in addition to who did it and the name of the guy who got hit.
 [*] Small balance changes. Cave Drakes are too expensive, Ghost Riders are too cheap. Not by a lot, but enough so it matters.
 [*] More options. I want to be able to select from a menu when I build a castle. Sometimes I want to invest in a Fortified City or a Mountain Stronghold, and sometimes I don't. I should have that kind of option on a per-province basis.
 [*] More stuff. I want to find provinces that are populated by Giants or Vaetti. I want to have multiple different versions of things show up at each research level - when I get Summoning 3 I should be able to make Vine Ogres or Vine Beasts, not just one.
 
 In short, I want subtle tweaks that make the game more accessible and deeper, rather than an explosive nerf campaign against every strategy I don't use.
 
 -Frank
 
			
			
			
			
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				March 15th, 2005, 07:52 PM
			
			
			
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 Corporal |  | 
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				 Re: Drain Life 
 
	Quote: 
	
		| FrankTrollman said: [*] Ghost Riders are too cheap. Not by a lot, but enough so it matters.
 -Frank
 
 |      Maybe 7 Death gems. My biggest beef on this, though, is that GR, Well of Misery, and Tartarian Gate are all in Conj. They should be in seperate disciplines. |  
	
		
	
	
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				March 15th, 2005, 08:17 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Drain Life 
 Thanks.  I like a lot of those, especially the first four.
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				March 15th, 2005, 07:25 PM
			
			
			
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 Major |  | 
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				 Re: Drain Life 
 Of course I do.  I will not go into details, but here are a few places whereI'd look for improvements.
 
 1.  All orders should be checked by the server, not by the client
 2.  Scripts should allow for 'hold', 'repeat last order', 'loop script'
 3.  Castles need to be balanced.  Protecting sites should be an add-on per site
 4.  More counter-spells - to calm storms, to evaporate thunderclouds, de-buff...
 5.  More 'slayer' weapons - in addition to undead/deamon, magic, construct, etc..
 6.  Stiffer penalties for being outnumbered by _sentient_ troops
 7.  Higher bonus to precision against huge targets
 8.  Gem generators' chance of working should decline as more items are built
 9.  Items and spells that severely hinder spellcasting on the battlefiend
 10. Globals that severely hinder spellcasting in friendly domain
 11. Globals that protect or disable other globals until dispelled
 12. Better low level summons
 13. More, and better troop buffing spells
 14. Ulm and T'ien Ch'i to be made half-way competitive.  War engines for Ulm.
 15. The ability to cap spell level from the game setup menu
 
				__________________No good deed goes unpunished...
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				March 15th, 2005, 08:35 PM
			
			
			
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 First Lieutenant |  | 
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				 Re: Drain Life 
 
	Quote: 
	
		| Tuidjy said: 2.  Scripts should allow for 'hold', 'repeat last order', 'loop script'
 
 
 |  This is one of the 1st things I asked the dev's for when I started playing the game. While they agreed that the implementation would be trivial they said that the implications would be quite large and thus they were hesitant.
 
I'm a control freak so I'm all for it. However it is clear that it would swing the balance further towards mages.
 
And point #1 I personally think is 100% required for internet play. This is not a peer-to-peer game where enforcement is impossible, it's client server and you should never trust the client, ever. |  
	
		
	
	
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				March 16th, 2005, 02:58 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Drain Life 
 Well, Tuidjy, up until that last post of yours, I cant say Ive ever agreed with anything youve said.  Where did all those great suggestions come from?  
				__________________Every time you download music, God kills a kitten.
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				March 16th, 2005, 05:18 AM
			
			
			
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 First Lieutenant |  | 
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				 Re: Drain Life 
 I'm 100% behind Tuidjy's and the subsequent posts. I really hope the devs read this thread. 
				__________________There are 2 secrets to success in life:
 1. Don't tell everything you know.
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				March 16th, 2005, 05:33 AM
			
			
			
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 Second Lieutenant |  | 
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				 Re: Drain Life 
 On the cost of Summonings angle:
 Very basically the mark-up that people pay for distance summons that stay around is too high. That's why Call of the Wild and Arouse Hunger are too expensive. The cost break for summons that don't stay around is too high as well. Ghost Riders and Earth Attack are too cheap.
 
 Very basically the mark-up that people pay for getting a spell at a low level of research is too high. Ice Drakes and Summon Animals are too expensive.
 
 Very basically, the price hike for getting non-unique leaders out of your summons is usually too big. The Harbringer Angel is overcosted. The Archangel is even worse (partially because it is a distant summons that sticks around, and partially because it comes with a leader, it ends up simply costing about a millsion gazillion more gems than could possibly be justified).
 
 -Frank
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