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March 16th, 2005, 12:42 PM
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Corporal
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Join Date: Sep 2004
Location: Huntsville, AL.
Posts: 175
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Re: 100 Most Satisfying Moments in SEIV
Douglas,
Just to let you known how much damage your 30 star destroyers did.
Destroyed 29 systems with 250 inhabited planets containing 65+billion population.
5600+ units, 560+ ships and 75 bases.
About 50% of everything in the game.
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March 16th, 2005, 12:46 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: 100 Most Satisfying Moments in SEIV
Holy crap... 65 billion people? I crown you the nazi of Space Empires IV!
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March 16th, 2005, 01:01 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
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Re: 100 Most Satisfying Moments in SEIV
That's the single most destructive event that I have heard of!
__________________
Slick.
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March 16th, 2005, 01:20 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: 100 Most Satisfying Moments in SEIV
Yup. I just nuke systems every now and then.
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March 16th, 2005, 02:24 PM
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Private
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Join Date: Feb 2005
Posts: 26
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Re: 100 Most Satisfying Moments in SEIV
I hate to break up the well-deserved kudos for Null's multiple system destroying accomplishment (done it against the AI, but against humans? Wow), but which patch "corrected" the 100 mine limit? I play version 1.6 gold and can overload a sector with mines. If the sector has less than 100 mines, you can select "Move All" and move over as many as the mine layer/planet has.
__________________
Better is the poor who walks in his integrity than one perverse in his lips and is a fool.
Also, it is not good for a soul to be without knowledge, and he sins who hastens with his feet.
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March 16th, 2005, 02:40 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
Posts: 2,297
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Re: 100 Most Satisfying Moments in SEIV
What multiple system destroying accomplishment? I just blow up systems that annoy me.
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March 16th, 2005, 03:27 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: 100 Most Satisfying Moments in SEIV
Quote:
Blueentity said:
I play version 1.6 gold
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It really is best to play with the latest patch... many features have been added since 1.6 and many more bugs have been fixed.
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March 16th, 2005, 04:19 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: 100 Most Satisfying Moments in SEIV
Quote:
Blueentity said:
I hate to break up the well-deserved kudos for Null's multiple system destroying accomplishment (done it against the AI, but against humans? Wow), but which patch "corrected" the 100 mine limit? I play version 1.6 gold and can overload a sector with mines. If the sector has less than 100 mines, you can select "Move All" and move over as many as the mine layer/planet has.
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Douglas did that, not Ashton. (Just clarifying)
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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March 16th, 2005, 08:00 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
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Re: 100 Most Satisfying Moments in SEIV
Quote:
Blueentity said:
[...]which patch "corrected" the 100 mine limit?
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(from History.txt)
Version 1.75:
1. Fixed - Players can no longer exceed the maximum mines / maximum satellites per sector restriction.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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March 16th, 2005, 11:14 PM
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Private
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Join Date: Mar 2005
Posts: 1
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Re: 100 Most Satisfying Moments in SEIV
74) Mounting discoveries.
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