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March 16th, 2005, 08:35 PM
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Shrapnel Fanatic
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Re: Updated the FAQ
Does the ID number exploiting really need to be in the FAQ? It really doesn't matter, and it greatly detracts from the "game" aspect of SE4... There is a point when over-analyzing the minute details of the game takes any possibility for fun out of it. Of course, whether this point has been reached or not is a matter of personal opinion...
Perhaps this should be moved to a new thread if it is going to spark lengthy discussions...
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March 16th, 2005, 08:47 PM
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Re: Updated the FAQ
*sigh*
No lengthy discussions, please. Fyron, the instant you feel like you are reading something that is over-analyzing and taking the fun away for you, just stop reading.
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Slick.
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March 16th, 2005, 08:53 PM
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Re: Updated the FAQ
Great research, douglas. I'm sure that took some time to test.
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March 16th, 2005, 09:05 PM
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Re: Updated the FAQ
I was talking about the ship ID number stuff, to make it clear...
Slick:
You can delete posts now. Just hit the "Delete this post" button when editing the post you wish to delete.
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March 17th, 2005, 02:20 AM
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Major
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Re: Updated the FAQ
Same sector, and that option was disabled. Also, I got a log message each time enemy presence prevented the operation specifically stating that it couldn't be done because an enemy was there - except for the create storm trial, where it told me I didn't have enough supplies, even though the ship had 6 engines and a quantum reactor. Moving one sector away to an unoccupied spot fixed that problem, so I'm quite certain that error message was giving me the wrong text.
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March 21st, 2005, 03:55 PM
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Re: Updated the FAQ
In the interests of keeping the hyperlink version of the FAQ up to date, I plan to write a little program to auto-insert all of the necessary HTML formatting. Would you be interested in this for the official post on Shrapnel Slick?
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March 21st, 2005, 05:41 PM
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Re: Updated the FAQ
possibly if it isn't too much extra work. as of now I have many new sections and am in the process of filling out some of the areas that are sparse. I am also in the middle of cutting/pasting from numerous threads on the forum (with credit to the authors).
the part that may make an auto formatter fail is that I am also putting in many cross references. i.e. ".... see also section xx.xx.xx". which would be great for links, but probably require manual editing. if i have to manually edit all of those, it just won't be worth it.
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March 21st, 2005, 06:27 PM
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Re: Updated the FAQ
I am sure I can figure out something. New line requirements are handy. 
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March 21st, 2005, 07:35 PM
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Major
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Re: Updated the FAQ
I may not be a great player, but I am a good spell-checker and grammar-checker. If you need a second set of eyes on this sucker let me know.
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Caduceus
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March 21st, 2005, 09:18 PM
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Re: Updated the FAQ
Thanks for the offer. I usually correct spelling. **Most of the time I let those "armour" and "colour" spellings stand as is, even though the game itself spells "armor" and this _is_ an American game** [insert evil laugh]. All kidding aside, as far as grammar goes, I usually only fix it when it is really bad or causes the entry to be wrong/unclear. Minor infractions give the FAQ its flavor of community contribution. Flavor? Flavour?
I always correct any spelling/grammar that might embarrass the author since that's never the intent of including a quote.
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