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March 19th, 2005, 03:21 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Thanked 14 Times in 12 Posts
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Re: Space Food Empires!
Been there, done that.
All colony modules are properly configured and displayed, and match their corresponding racial traits. All proper colony techs are displayed for each type of native (rock, ice, gas) at high tech.
The design I'm trying to implement is an exact copy of a legitimate and legal player design. I've done a number of size tests (ship hull, component, etc) that have had absolutely no effect. The AI will design 500kT+ attack ships, so it's also not a factor of size restrictions in the AI_General file.
And I'm using the quick design test you've suggested. A saved game on turn 1 with AI design minister on.
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March 19th, 2005, 03:38 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Space Food Empires!
Huzzah!
I figured it out. It was such a small thing but it cost so many hours and made me lose so much hair. I'm certainly kicking myself in the *** right now!
The problem was this:
Unknowingly I had this setting for the Colony ship hull in vehiclesize.txt:
Code:
Requirement Pct Cargo := 50
When it should have been this:
Code:
Requirement Pct Colony Mods := 50
So I fixed the typo and lo and behold, it worked!
Yeah, so I'm a little bit behind for today's release. 
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March 20th, 2005, 08:14 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Currently playing a game with the mod (as all 10 players of course), doing a quality and bug check. So far the list isn't too big. I figure by turn 25 I should have uncovered anything serious...
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March 21st, 2005, 01:51 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Looking good. Caught some little bugs in the test game but I'm fairly happy with the play so far. Will finally upload when I get home from work tomorrow!
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March 21st, 2005, 06:25 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Space Food Empires!
 Please post a "small" version as well, since im up dial-up.
Thanks.
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March 21st, 2005, 09:10 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Quote:
Ragnarok-X said:
Please post a "small" version as well, since im up dial-up.
Thanks.
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Umm, there's really no graphics so it's probably only 1-1.5Mb zipped/rared.
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March 21st, 2005, 12:55 PM
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Private
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Join Date: Dec 2004
Location: Kingston, ON
Posts: 25
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Re: Space Food Empires!
Umm, there's really no graphics so it's probably only 1-1.5Mb zipped/rared.
What you got so hungy that ya ATE ALL THE SHIPSETS 
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March 21st, 2005, 02:38 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Space Food Empires!
Some items that will not be in this release:- Shipset Graphics (Currently default ships)
- Race portraits (Currently Race flags)
- New Component Graphics (Currently stock images)
- New Facility Graphics (Currently stock images)
- New System Graphics (Some current systems will generate missing file nag error)
- New Planet Graphics
- Some unique combat images (will appear as blank white/red squares)
- Quadrant Types (Currently only 5 basic ones)
- Some Stellar Manipulation Components
- Advanced/Optimized AI
- No Neutral Races
- Optimized Empire files
- Specific Empire mounts
- Some Empire vehicle types
What is in the first release:- 95% of planned Components
- 95% of planned Facilities
- Majority of unique Empire ship types
- 100 Unique system types
- 225 Custom Events
- Basic AI that can colonize, build small ships
- 50% of intended unique combat images
A number of "Not in this Version" items will be addressed this week - mainly combat images, race portraits, AI enhancements, and system graphics, and of course, bug fixes. 
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March 28th, 2005, 03:30 AM
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General
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Join Date: Sep 2003
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Re: Space Food Empires!
Nice.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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