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Old March 24th, 2005, 02:23 PM

Scott Hebert Scott Hebert is offline
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Default Re: Drain Life

That might be a part of it.

However, the suggestion would certainly 1) make the research levels actually mean something, 2) make racing up the research tree not necessarily a winning proposition, 3) make high-level magic a pick-and-choose proposition, instead of an instant-win proposition.
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Old March 25th, 2005, 11:57 AM
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Cainehill Cainehill is offline
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One thing no one mentioned for defending against Ghost Riders : Juggernauts. Sure, they cost 25 astral and require a S5 caster, but 20 protection with a lot of HPs and a 17 MR makes them pretty rugged and survivable. Even better, as size 6 tramplers, they tend to mow down the ghost riders en masse - much better than abominations.

I think I've seen 4 juggernauts take 6+ simultaneous castings of ghost riders with no losses. Of course, they _are_ expensive, and you also need a mage to lead them, and while the juggernauts easily survive remote fire/cold spells, the mages tend not to.
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Old March 25th, 2005, 12:18 PM
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Bummer_Duck Bummer_Duck is offline
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Default Re: Drain Life

Quote:
Cainehill said:

One thing no one mentioned for defending against Ghost Riders : Juggernauts. Sure, they cost 25 astral and require a S5 caster,
Definately worth checking out. Thanks!

Btw, my new thoughts on GR is that it should cost 10 gems. Army of Dead should be 15 gems. I have never thought that the actual spells are to powerful, or the level needed to cast it to low, but being able to cast so many via gem cost is definately an issue IMO.
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