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April 1st, 2005, 06:52 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
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Re: Slugfest 3 (closed)
I don't want to run into your dualblessed spiders  .
So the poor innocent Pangeneans rather hide atm from your evil minions  .
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April 6th, 2005, 10:33 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
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Re: Slugfest 3 (closed)
The name of Machaka's prophet is scary enough 
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April 6th, 2005, 04:46 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Slugfest 3 (closed)
That's right, PAL!! Get nervous. Danger is coming down the pike, and the profit... um, I mean, PROPHET of PASHA is just the beginning.
[img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img] <Thunder Clap> [img]/threads/images/Graemlins/Lightning.gif[/img] [img]/threads/images/Graemlins/Lightning.gif[/img]
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April 20th, 2005, 09:15 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Slugfest 3 (closed)
How's everyone doing?
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April 20th, 2005, 10:56 AM
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First Lieutenant
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Join Date: Feb 2005
Posts: 693
Thanks: 0
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Re: Slugfest 3 (closed)
You killed my scout! I miss him already.
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April 21st, 2005, 11:20 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Slugfest 3 (closed)
That will learn you, Slime-Lips.
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April 22nd, 2005, 07:19 AM
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Corporal
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Join Date: Jan 2004
Location: Finland
Posts: 92
Thanks: 0
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Re: Slugfest 3 (closed)
Hello all,
I wonder, are we using the 2.16 patch? I have the old version, and the game seems to be working fine. Any plans on upgrading?
This game has been going pretty fast, which is very nice.
What do people think of the Ringworld?
I guess everybody has only two neighbours. I do at least.
Turms - Arcoscephale
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June 15th, 2005, 04:24 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
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Re: Slugfest 3 (closed)
Beware of the Spell Boron: if your Pretender goes in melee, there is one spell that can slaughter her quite easily (my own Virtues have the same problem, of course). Other spells might work just as well, but I haven't tested them myself.
If your Pretender doesn't go in the fray, she is safer... until fliers attack, that is, though Lances are also very good against our favourite Pretenders (the Longdead Horsemen are riding death... literally). That... hazard can be helped somewhat though, with the appropriate gear, and it's not as cheap (or easy) as using the Spell.
Panther: you are right about Drain 1 being a killer, as what power TC does have lie in magic research (they have decent researchers after all). I quite like them, but creating a Pretender is really tough for them: they need good scales, fighting power, and some magic to boost the national mages. How annoying, when you only have 500 points to spare. Maybe they should be less affected by Turmoil or something to that effect, since discontent doesn't really affect bureaucracies, and it would beat that conscription effect (unreliable and maybe even dangerous, if it can create PD on its own).
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June 15th, 2005, 05:43 PM
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Corporal
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Join Date: Jan 2004
Location: Finland
Posts: 92
Thanks: 0
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Re: Slugfest 3 (closed)
Good to know you are playing Boron. I have my doubts about slaughtering as my scout attacked your big army and hmm.. It IS big, especially considering you have only 4 provinces left.
Btw - about flaming weapons. I thought flaming weapons are considered magical so they would bypass etherealness. That would be a great help against Vampire Queens even if the fire damage would be negated.
Turms
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June 25th, 2005, 12:22 AM
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Corporal
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Join Date: Feb 2004
Location: SoCal
Posts: 158
Thanks: 0
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Re: Slugfest 3 (closed)
Well, I have to concede this one and I have turned my forces over to the AI. After losing Panther, The AI attacked me along all fronts and I have been dealt a death blow.
See you guys in another game. It's be grand!
__________________
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