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April 2nd, 2005, 06:31 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
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Thanked 44 Times in 28 Posts
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
tesco samoa said:
i think that having graphics is selling out. I was really hoping that sev was going to be a pure command line type of game. Maybe different colour on the fonts but thats it
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Tesco, you are in the beta, feel free to make that Mod.
Here's a hint, the UI uses .bmp's but one can easilly make a frameset and UI using bitmap versions of the extended IBM ASCII character set.
Cheers! 
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April 2nd, 2005, 06:32 PM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Thats a point, has it been coded to allow us to use things other than BMPs?
Cos that was a huge wanted, especially for the use of animated .gifs
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April 2nd, 2005, 07:05 PM
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Captain
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Join Date: Jan 2002
Location: Calgary, Canada
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Yes, I like what I see. Especially the hex grid.
Except the system screen. U-gly! And trying to get my pointer on one of those back side hexes could cause serious damage to my monitor screen and knuckles.
__________________
Those who can, do.
Those who can't, teach.
Those who can't teach, slag.
http://se4-gaming.net/
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April 2nd, 2005, 07:07 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Grandpa Kim said:
Yes, I like what I see. Especially the hex grid. 
Except the system screen. U-gly! And trying to get my pointer on one of those back side hexes could cause serious damage to my monitor screen and knuckles.
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I'm sure you'll be able to move the camera to get different views, such as top down etc!
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April 2nd, 2005, 07:11 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Grandpa Kim said:
Except the system screen. U-gly! And trying to get my pointer on one of those back side hexes could cause serious damage to my monitor screen and knuckles.
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It is possible to rotate system. But I agree, zoomed out planets look horribly - sharp edges, slightly distorted proportions (flaw of early 3d-engines). I hope it will be improved in time.
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April 2nd, 2005, 07:06 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Scrap BMP, use PNG. This format support alpha-channel at least.
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April 2nd, 2005, 07:18 PM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
Posts: 488
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
aiken said:
Scrap BMP, use PNG. This format support alpha-channel at least.
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Amen to that suggestion
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April 3rd, 2005, 01:33 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
My only nitpick is that the stars waste a huge amount of space in the system veiw. Why not keep the stars small?
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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April 3rd, 2005, 02:23 AM
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Corporal
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Join Date: Sep 2003
Location: Tennessee
Posts: 58
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
because stars aren't small?
__________________
Empires Colonize in an attempt to get away from Chuck Norris. Unfortunatly He is always there waiting for them.
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April 3rd, 2005, 02:35 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Jake Monroe said:
because stars aren't small?
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Short and sweet answer
The long answer is that the hex grid in se5 is alot bigger than the grid in se4 so there is room for stuff to make more sense size wise.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
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