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April 2nd, 2005, 07:06 PM
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Major
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Join Date: Jan 2004
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Scrap BMP, use PNG. This format support alpha-channel at least.
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April 2nd, 2005, 07:18 PM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
aiken said:
Scrap BMP, use PNG. This format support alpha-channel at least.
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Amen to that suggestion
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April 3rd, 2005, 01:33 AM
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First Lieutenant
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Location: Toledo, OH
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
My only nitpick is that the stars waste a huge amount of space in the system veiw. Why not keep the stars small?
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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April 3rd, 2005, 02:23 AM
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Corporal
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Join Date: Sep 2003
Location: Tennessee
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
because stars aren't small?
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Empires Colonize in an attempt to get away from Chuck Norris. Unfortunatly He is always there waiting for them.
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April 3rd, 2005, 02:35 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Jake Monroe said:
because stars aren't small?
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Short and sweet answer
The long answer is that the hex grid in se5 is alot bigger than the grid in se4 so there is room for stuff to make more sense size wise.
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April 3rd, 2005, 02:36 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Time to discuss the screenshots.
I notice in the first shot the system has a modifier that moves all points generated automatically to the Norak. Does this mean that the Norak have built a spaceport, or they are natural merchants, or it means something else?. I ask because it's strange that it is one of the system modifiers.
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April 3rd, 2005, 02:51 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
It could also be a screenie from early in the alpha, before space ports were coded in.
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Things you want:
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April 3rd, 2005, 03:02 AM
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Brigadier General
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
I wonder what "Experience Types" refers to on the help screen.
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Slick.
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April 3rd, 2005, 09:15 AM
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Major General
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Suicide Junkie said:
It could also be a screenie from early in the alpha, before space ports were coded in.
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OR it could be a facility/etc other than a Spaceport. Notice the text " ALL resources will be transfered to Norak". What if another race establishes a colony in the system? If *all* points are indeed transfered to the Norak, the other colony would be producing resources for the Norak..... I don't readily see how it would be handled if multiple empires had colonies in the same system. Perhaps the empire with the most spaceports or the like gets ALL production (or a larger fraction) than the other? If so, that would mean that production is not planet-based, but first pooled into a system resource pool, and that the race with the most opportunities for inter-system transport gets a larger portion of the resources, even if the other player produces EVERYTHING. Would be handy for a "parasite" player - such a player would have very low production but ample possibilities to clandestinely transfer other empire's production to their own galactical resource pool.
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O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
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April 3rd, 2005, 11:57 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Malfadors New Site Is Up WITH SCREEN SHOTS!
Quote:
Jake Monroe said:
because stars aren't small?
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Because stars are so much larger than planets that they can't be to scale anyway, so why waste so much screen space on something that has little effect in-game.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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