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April 4th, 2005, 08:03 AM
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Re: Star Trek Mod - Please need some help
Greetings,
Thank you for the welcoming... 
Here is another stupid question. Do you know where in the files I must check to see the population "resistance" to the damage of the planetary weapons? I am curious to compare with the normal SEIV scenario. I was able to find the ship design and the tech design. Quite interesting.
Thank you
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April 4th, 2005, 08:31 AM
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Re: Star Trek Mod - Please need some help
It's in Data/Settings
Damage Points To Kill One Population := 50
The normal one is
Damage Points To Kill One Population := 10
so it's 5 times as hard to kill population in the star trek mod.
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April 4th, 2005, 08:40 AM
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Re: Star Trek Mod - Please need some help
Greetings,
Thank you for the fast answer. I just did a small test and I am still puzzled.
My fleet has at least 400,000 damage points (all napalm and planetary bombs. I did not count the plasma torpedoes and other weapons). The planet has 5000M population. In one attack, the population went down to 4732M.
Does it make sense? to you?
Thank you
Thank you
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April 4th, 2005, 08:46 AM
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Corporal
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Re: Star Trek Mod - Please need some help
Some damage go to buildings.
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April 4th, 2005, 08:51 AM
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Re: Star Trek Mod - Please need some help
I'm sorry but you'll have to wait for someone who knows more to come along. I'm not aware of exactly how everything works. I am faintly aware there is a whole formula that involves destroying the weapons platforms first and cargo before the damage moves over to population. You say you haven't counted the torpedo damage, are you aware that all weapons damage works the same on population, it's just that bombs are made specifically to target population. If there is quite alot of the other types of weapons they might be responsible for the disparity in the final amount.
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April 4th, 2005, 08:56 AM
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Re: Star Trek Mod - Please need some help
Greetings,
Thank you for your answers. I feel you are right. Anyway, I'll change my strategy and capture the planets instead of glassing them. And if it really does not work, I'll just change back the seeting to 10...
Tis mod is still very fun to play.
Thank you
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April 4th, 2005, 11:42 AM
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Re: Star Trek Mod - Please need some help
After all arent the borg supposed to capture planets ? I guess the population is eagerly waiting to be incorporated into the hive 
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April 4th, 2005, 12:15 PM
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Re: Star Trek Mod - Please need some help
Greetings,
In fact, if we refer to most of the Star Trek literature and to the few relevant episodes in TNG, the borgs capture the population and incorporate them into their "cubes".
They also "beam up" large parts of land (i.e.: I think it is at the beginning of the first best of both worlds episode that you see an away team lead by Riker standing by a large part of land that has been removed from a planet).
The Star Trek mod is fabulously done. However, I would have liked to see two things:
- The cubes are HUGE ships (100 times larger than the Enterprise) and very fast with incredible shields. So, the Borgs should have tactical cubes with, let's say, 10000 of tonnage...hehe
- The Borgs assimilate technologies. I did not read they were doing researches really (Maybe there is one reference in the Star Trek movie First Contact). So, they could have started with a hedge in the technology and have a hedge in the intelligence (To simulate the high assimilation of technologies).
In any way, the mod is incredible and in no way, I am criticizing it.
I have another question: SEIV, construction rate. I noticed it took forever to build ships with Quantum things to colapse and open warp points. Where does it say how long it takes to build a component? I did look in the components file, but I can's see any reference to it.
Thank you
Thank you
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