|
|
|
|
 |
|

April 8th, 2005, 07:58 PM
|
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Bugs to be fixed... (LONG)
Yeah I am with PDF here. As interesting as the discussion is in the general, historical sense, this thread is about SC's rebalance mod. So the question to be considered is only:
Is a 9 AP damage bow too powerful within the scope of the Dominions 2 archery system?
|

April 8th, 2005, 08:23 PM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bugs to be fixed... (LONG)
I plan to diversify crossbow into "light crossbow" (9ap, 25 range, less accurate), "crossbow" (10ap, 30 range, more accurate), and "heavy crossbow" (11ap, 35 range). The stats, names, and number of types are subject to change... but this will make it easier to balance the costs of the indy crossbowmen. Arbalests will remain unchanged.
This will also affect longbow considerations...
|

April 9th, 2005, 08:40 AM
|
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Bugs to be fixed... (LONG)
Quote:
Saber Cherry said:
I plan to diversify crossbow into "light crossbow" (9ap, 25 range, less accurate), "crossbow" (10ap, 30 range, more accurate), and "heavy crossbow" (11ap, 35 range). The stats, names, and number of types are subject to change... but this will make it easier to balance the costs of the indy crossbowmen. Arbalests will remain unchanged.
This will also affect longbow considerations...
|
Are you sure so much variety existed ? To me there was Light and Heavy type, the heavy being also called "Arbalest" (French name). And anyway I'm not sure that minor differences between the types are worth the effort...
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|