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  #1  
Old August 21st, 2001, 03:14 PM

God Emperor God Emperor is offline
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Default Re: Updated Borg Variant, Klingons, Romulans and Shadows

Have just posted V141b of the Borg variant, Klingons, Romulans and Shadows.

I have modified the DesignCreation files to allow the use of ColonyShip hulls upto 300kT and have removed Cloaking until my play tests confirm no problems.
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GE
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  #2  
Old August 21st, 2001, 08:27 PM
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Default Re: Updated Borg Variant, Klingons, Romulans and Shadows

The new Version can replace the ones that come with tdm, or must be a new directory ?
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Old August 22nd, 2001, 01:14 AM

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Default Re: Updated Borg Variant, Klingons, Romulans and Shadows

Crazy_Dog,
This Version includes "Filler Tech's" which improve the AI's researching efficiency. Essentially this means that two new techs (Filler tech 1 and Filler Tech 2) have been added to the TechAreas file and to the racial Research files. If modifying your TechAreas file will not cause you a problem (ie you havent modified it with some other mod) I suggest that you use this Version rather than the mod pack one.
The mod pack Version does not include the Filler Techs and is about to be replaced by an update - just mailed the mod pack Version to Tampa_Gamer Last night.

Regards,
GE
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  #4  
Old August 22nd, 2001, 05:09 AM
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Default Re: Updated Borg Variant, Klingons, Romulans and Shadows

100% confirmed: the AI have not problems with Cloaked Colonizers.
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Old August 23rd, 2001, 01:40 AM
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Default Re: Updated Borg Variant, Klingons, Romulans and Shadows

Excellent! I wonder if mine sweepers can sweep while cloaked too? (This was another problems prior to v 1.41 that caused a lot of Last minute headaches for people removing sweeps from their AI attack ship designs)

[This message has been edited by Tampa_Gamer (edited 22 August 2001).]
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Old August 22nd, 2001, 02:41 PM
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Default Re: Updated Borg Variant, Klingons, Romulans and Shadows

quote:
Originally posted by Tampa_Gamer:
Excellent! I wonder if mine sweepers can sweep while cloaked too? (This was another problems prior to v 1.41 that caused a lot of Last minute headaches for people removing sweeps from their AI attack ship designs)

[This message has been edited by Tampa_Gamer (edited 22 August 2001).]



Sadly, but no: cloaked ships can't remove a minefield.

About the Colonizers, the minister decloak the ship before colonize the planet, then, still cloaked ships can't colonize planets, but the AI know that need to decloak the ship first!
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Old August 22nd, 2001, 03:02 PM
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Default Re: Updated Borg Variant, Klingons, Romulans and Shadows

{Cloaked minesweping}

Do you think this is a bug or a feature? IE is it in becasue

A>Aaron thinks that a minesweeper should not work while the ship is cloaked or because B>the code isn't quite right?

If it is B then we should report it as a bug.

If it's A then I think we should request that sweeping and cloak/decloak orders be put into order Queues rather than executed immediately. (So you could tell your ship "move to "location", "decloak", "sweep", "cloak" and then watch it go execute those orders in that sequence.)

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