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April 6th, 2005, 01:43 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: LCARS Marker for STM mod?
I still do not understand the exploding panel thing.... Please tell me that by the 24th century that have not yet adopted the idea of adding surge protectors to all systems. Seems to me that it would be a no brainer to do so.
Back in TOS, the exploding panels worked, but by TNG era, they should have fixed this.... and to be killed by an exploding panel... Oh give me a fricking break!
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 6th, 2005, 01:58 PM
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Major
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Join Date: Sep 2004
Location: Searching for a holy grail.
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Re: LCARS Marker for STM mod?
Well its a little know fact that the consoles in fact use a hyper advanced electronics system that utilises cutting edge trinitrotoluene as one of its key systems. Unfortunately there are a few safety issues...
As for being killed by an exploding panel, well if you wear a red shirt and have no name in any Trek then it's only a question of how you die not if, for you are domed.
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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April 6th, 2005, 03:15 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: LCARS Marker for STM mod?
Then there's the amazing phaser-powered door locking mechanisms. Firing on a keypad when you want to get through unlocks the door, and firing on a keypad when you want to stop others from opening the door prevents it from being opened.
Who needs to be clever when you ken jest shoot stuff. Hot dam BillyJoeBob, dat blowed up reel good.
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April 6th, 2005, 03:29 PM
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Major
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Join Date: Sep 2004
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Re: LCARS Marker for STM mod?
It's just people being too lazy, they're not shooting the keypad at full power, it's actually on very very low power and pressing the right button.
That and the Jefferies tubes. I can imagine the meeting now:
Designer A -'So we're do we put the vital components of the ship? You know the ones that you may need to get to in an emergency?'
Designer B - 'I was thinking a well lit room with good access and plenty of space to work. Then I realised I hate every engineer in starfleet and so I've put them in a tiny crawl space that's a bugger to get to.'
Designer A - 'You can't do that! There's way too much light, make it much darker!'
Evil laughter ensuse
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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April 6th, 2005, 03:58 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: LCARS Marker for STM mod?
The Ratings-Teaser Self-Destruct Device (Named after two famous advertising executives, Bill Ratings, and Jeff Teaser).
Anyone know how many times the Enterprise has been destroyed? I bet it's a lot!
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April 7th, 2005, 11:57 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: Seattle, WA
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Re: LCARS Marker for STM mod?
How about this: Several Federation starships are designed with the warp nacelles outside the living area of the ship. Furthermore, the secondary hull is even curved (below the rearmost hangerbay area) in a manner that suggests the hull needs to clear an area for the warp field. But the visual effects guys make warp bubbles surround the whole vessel.
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