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April 9th, 2005, 06:49 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Massive Mod under construction
Interesting. How are you planning to combine these mods? They have very different play styles. How are Nomads going to coeexist with Proportions-style homeworlds? In Proportions, it takes quite some time to make colonies be productive, so the lack of colonies for Nomads wouldn't seem to be much of a penatly for them.
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April 9th, 2005, 08:35 PM
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First Lieutenant
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Re: Massive Mod under construction
He said he was combining elements of the mods, not just pasting them together. Who knows what this frankenmod might turn out looking like? Could be cool, could be crazy, could be a mess... but if he wants to give it a go, more power to him.
That said, I hope Wake has lots of spare time, this sounds like a very time consuming endeavor...
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April 9th, 2005, 09:10 PM
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Shrapnel Fanatic
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Re: Massive Mod under construction *DELETED*
Post deleted by Imperator Fyron
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April 9th, 2005, 09:23 PM
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Shrapnel Fanatic
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Re: Massive Mod under construction
Well, I imagine he'll start at the beginning and go on to the end.
Good luck, hope you don't get burnt out on something so massive.
Are you using a data generator?
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April 9th, 2005, 10:45 PM
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Shrapnel Fanatic
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Re: Massive Mod under construction
I still think we should sell a CD with a FrankenMod crammed with as much map, planets, tech, races as possible for SEIV Gold.
What is the biggest list of work-together mods possible?
Mines called XperiMental and has 5 I think though I forget what I put in it
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April 9th, 2005, 11:16 PM
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Brigadier General
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Re: Massive Mod under construction
the mods are all good and I would be interested in this one, howeveer, I would like to see an AI that defends wormholes with bases, mines, sats and ships,
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just some ideas Mac
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April 10th, 2005, 06:35 AM
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Major General
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Re: Massive Mod under construction
Impossible...
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April 11th, 2005, 03:27 PM
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Major
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Re: Massive Mod under construction
Quote:
mac5732 said:
the mods are all good and I would be interested in this one, howeveer, I would like to see an AI that defends wormholes with bases, mines, sats and ships,
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Actually it is possible if you mod in a few satellites that are the size of space stations, and give the AI sat layer components big enough to hold them.
That's what I was trying to do with the Defense Platforms in the Pointer Mod, but I just haven't written the AI for it, and there are still some conflicts with the standard Satellites.
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April 9th, 2005, 08:38 PM
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Major
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Re: Massive Mod under construction
That's a lot of work, but it is possible to combine the mods. You just have to edit and make compromises.
Or you could just copy and paste the entire data files together and assign racial traits to each mod. That way anyone who wants to play a particular style can just choose those traits, but it would make the data files huge.
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