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April 9th, 2005, 09:23 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Re: Massive Mod under construction
Well, I imagine he'll start at the beginning and go on to the end.
Good luck, hope you don't get burnt out on something so massive.
Are you using a data generator?
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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April 9th, 2005, 10:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Massive Mod under construction
I still think we should sell a CD with a FrankenMod crammed with as much map, planets, tech, races as possible for SEIV Gold.
What is the biggest list of work-together mods possible?
Mines called XperiMental and has 5 I think though I forget what I put in it
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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April 9th, 2005, 11:16 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Massive Mod under construction
the mods are all good and I would be interested in this one, howeveer, I would like to see an AI that defends wormholes with bases, mines, sats and ships,
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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April 10th, 2005, 06:35 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Massive Mod under construction
Impossible...
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April 10th, 2005, 01:34 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: Massive Mod under construction
Impossible in SEIV, unfortunately due to hard coding. I shudder to think what a TDM race with high difficulty and bonus would do to me. But SEIII had it and we are told that SEV AI will also protect warp points. I can't wait to get killed by the SEV AI.
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Slick.
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April 10th, 2005, 02:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Massive Mod under construction
The hardest part of a megamod will be finding balance.
Good luck, and be sure to not fall into the trap of "oooh shiney ubertech!"
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Things you want:
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April 10th, 2005, 05:39 PM
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Major General
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Join Date: Nov 2004
Location: Floating in space.
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Re: Massive Mod under construction
Ubertech is fun if balanced correctly...
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April 11th, 2005, 04:03 PM
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Sergeant
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Join Date: Jan 2002
Location: Fredericksburg, VA, USA
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Re: Massive Mod under construction
Quote:
Suicide Junkie said:
The hardest part of a megamod will be finding balance.
Good luck, and be sure to not fall into the trap of "oooh shiney ubertech!"
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Exactly my thoughts. Also, it is very likely the AI's won't work without Major editing.
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Emperor's Child
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April 13th, 2005, 12:24 PM
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Corporal
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Join Date: Jan 2005
Location: near Paris, France
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Re: Massive Mod under construction
In fact, I added water generator and ground viabilisation systems, computering devices, and such other things to the different worlds.
These can be three sizes of ringworlds, three of sphereworlds and a UAW (stands for universal atmosphere world) which has the same capacity when domed or not!
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I dream of a world where hell is another paradise.
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April 11th, 2005, 03:41 PM
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Sergeant
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Join Date: Nov 2004
Location: Silicon Valley
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TDM AIs and Warp Points
TDM AIs put mines or sats on their warp points; I don't recall seeing both on one point, though. Sometimes they'll re-mine a warp point after I've broken through it; I've swept some warp points two and three times.
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