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				April 11th, 2005, 05:51 AM
			
			
			
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 General |  | 
					Join Date: May 2004 Location: Seattle, WA 
						Posts: 3,011
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				Thanked 45 Times in 35 Posts
			
		
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				 Re: Rebalance Mod game starting, everyone welcome! 
 The benatar.snurgle.org domain name seems to have propogated now so you can switch back to using that.
 Quantum, have your network issues been resolved?  If so I will put the server back on 24hr qh.
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				April 11th, 2005, 12:28 PM
			
			
			
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 Lieutenant General |  | 
					Join Date: Dec 2003 Location: Alaska 
						Posts: 2,968
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				Thanked 221 Times in 46 Posts
			
		
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				 Re: Rebalance Mod game starting, everyone welcome! 
 Go ahead and put it back on quickhost. I seem to be able to connect to this server ok now. |  
	
		
	
	
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				April 11th, 2005, 06:26 PM
			
			
			
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					Join Date: May 2004 Location: Seattle, WA 
						Posts: 3,011
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				Thanked 45 Times in 35 Posts
			
		
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				 Re: Rebalance Mod game starting, everyone welcome! 
 The game is back on 24hr quickhost.  Abysia and Jotunhiem are still out. |  
	
		
	
	
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				April 11th, 2005, 07:15 PM
			
			
			
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 Major General |  | 
					Join Date: Oct 2003 Location: Crystal Tokyo 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 Be right in   |  
	
		
	
	
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				April 11th, 2005, 09:19 PM
			
			
			
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 Major General |  | 
					Join Date: Oct 2003 Location: Crystal Tokyo 
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				 Re: Rebalance Mod game starting, everyone welcome! 
 New turn is up. |  
	
		
	
	
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				April 12th, 2005, 02:39 PM
			
			
			
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 General |  | 
					Join Date: May 2004 Location: Seattle, WA 
						Posts: 3,011
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				Thanked 45 Times in 35 Posts
			
		
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				 Re: Rebalance Mod game starting, everyone welcome! 
 So.  As the game is progressing I am finding myself drawn away from regular non-summoned troops.  I'm sure more summoning death and nature type empires are already far ahead of me in this respect.  But since this is a *Recruitable* Rebalance Game, it gave me pause when I started laying out plans for summoning factories and such.  Does anyone - particularly SC, since this is not exactly the intent of the game - care? |  
	
		
	
	
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				April 12th, 2005, 02:49 PM
			
			
			
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 Major General |  | 
					Join Date: Nov 2000 Location: 500km from Ulm 
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				Thanked 18 Times in 12 Posts
			
		
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				 Re: Rebalance Mod game starting, everyone welcome! 
 Actually, I found that I do buy only one  troop which I haven't bought in greater numbers before: TC light cav. for patrolling and "hold[+fire] and attack (rearmost)".
 
Cost changes on other troops didn't matter up to now, as I still do not recruit them. (besides Longbows ..)
 
Correction: severaly "free militia" events would have made me bankrupt some turns ago  
				__________________As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
 ... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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