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				 Re: Massive Mod under construction 
 Regarding mounts:
 - Do Not try to use a stock-like mount system.  You'll get uber-ed into the ground.  IMO stock is a bit more fun if you simply delete the mounts.
 - Have some tradeoffs.  Give the bigger guns a bit more damage/kt, but decrease their accuracy and increase the price/kt.  Increase range, at the cost of damage.  Decrease damage for a significant price drop.
 - Don't forget missiles.  Although you can't change the actual missile's stats or range, you can make the launcher pre-fire missiles by extending its range, or hold-fire by decreasing range so the enemy can't run away after the missile is launched.
 - Mounts are not just for weapons anymore!  Component quality mounts can give you some variety in your internals hitpoints/cost/size.  Supply use can be adjusted on your engines and cloaking devices.  Use mounts to make fighter bays cheaper on carrier hulls.  Make cargo components smaller/cheaper on transport hulls.  Make colony modules smaller/cheaper on colony ships.
 
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