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  #1  
Old August 17th, 2001, 04:43 PM
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Default Re: Cut off the head...

Hehehehe - it would be worth putting an assasination intel op into the game even if it had no effect other than to display a message to all human players "Emporer X has been assasinated by agents of the Y Empire." Imagine the humiliation.

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[This message has been edited by dogscoff (edited 17 August 2001).]
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Old August 17th, 2001, 05:45 PM
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Default Re: Cut off the head...

Getting back you your original question, it would require some sort of code change. You couldn't mod something like this in. But it would be kind of neat.

I could see lots of uses for something like this, not just assasination. What if you are just role playing and want to change your government in mid game. Military coup, parlimentary election, that sort of thing.

You can't do it now, but this would allow you too change the emperor and still maintain control over the empire. Of course there should be limitations. Maybe if you switch empires there is a chance that some of your planets will break away and form independant empires controlled by the AI. That sort of thing.

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Old August 18th, 2001, 09:53 AM

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Default Re: Cut off the head...

quote:
Originally posted by tesco samoa:
never heard of that on war II any more info on it? I would like to check it out

http://war.darkent.com/

By the way, assassination ops does something more in that game. When I was playing it used to cut a whopping 20% off your morale, and your government is overthrown (read: game over!) if your territority's morale gets below 30%. Could be interesting if something like it is in SEIV, but not together with the intel bug!
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