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  #1  
Old April 12th, 2005, 12:26 PM
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geoschmo geoschmo is offline
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Default Re: Bug with fighters with shields?

Quote:
Slick said:
Yeah, SJ found the bug with WP's:

--link deleted---
I followed this link but I don't see a post by SJ. It's probably somewhere in that 9 pages of that thread? Could you quote his actual text maybe?
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Old April 12th, 2005, 12:41 PM
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Default Re: Bug with fighters with shields?

Strange. It's on page 8. When I tested the link, it went right to his post. Here's his text:

Quote:
Oddly enough I just tested this.
Platform: 1550 shields, 140 hull, 2500 regeneration.
Ship: 100 damage per shot, spread over many turns.

Result: 33rd hit dealt -1350 damage, killing the platform plus 10m people @ 10 hitpoints each.

Conclusions:
- The platform did not absorb any damage from the shot that killed it.
- This implies that the platform had an effective strength of between 3200 and 3300 hitpoints.
- 1550 of the hitpoints were not accounted for by the hitpoint meter on the planet.

-----

The same test was repeated with 3 ships, capable of delivering the entire volley in one combat turn. Identical results were achieved.

-----

The same test was repeated with the shield regenerators replaced with inert PDCs.
Identical results were achieved.

-----

Overall Conclusions:
- Shield generation counts double on platforms.
Presumably once as shields, and again as hull structure
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Old April 12th, 2005, 01:09 PM
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Default Re: Bug with fighters with shields?

Direct links to posts are likely dependent on your own configuration; at any rate, I have been unable to make a "generic" link to any given post within a thread.

The best I have managed to do is linking directly to a post in threaded mode, where all posts are displayed separately). In such links, only the post itself is referred to, so it works well for everybody: there is no variable like "page", which is linked to the post ordering and the number of posts displayed by page.
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