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  #1  
Old April 15th, 2005, 07:18 AM

Jurri Jurri is offline
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Default Re: Yet Another Dominions Game

I'm in, definitely! And the slot is freed.

How about going one step further with the no alliances thing and go 'gunboat' all the way? That is to say, ban diplomacy of any kind, aside from what your moves can message through. I'm not sure if it would degenerate into bash-the-leader even sooner than normal, though. A wrap-around map would be ideal for this kind of thing.

Also, how about banning blood nations, as low sites and rich world and difficult research all make them relatively more powerful.
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  #2  
Old April 15th, 2005, 08:23 AM
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Default Re: Yet Another Dominions Game

Maybe you could name this one after Machiavelli.
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Old April 15th, 2005, 08:36 AM

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Default Re: Yet Another Dominions Game

I'm in for now.

EDIT: As R'lyeh
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  #4  
Old April 15th, 2005, 01:01 PM

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Default Re: Yet Another Dominions Game

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PashaDawg said:
Maybe you could name this one after Machiavelli.
Sounds about right Not for the weak of heart and short of temper...

C'mon Pasha, join the fun!
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  #5  
Old April 15th, 2005, 01:12 PM
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Default Re: Yet Another Dominions Game

I also want in.

I second Jurri and suggest to totaly ban diplomacy.
This of course is unforceble but I feel that playing that way might prove interesting.
How about hiding all the information graphs so that players will tend less to gang against the leader.

I also agree about banning blood nations as they have an advantage in this map.

Anyway, If I was to select a nation I would have taken Pythium.
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  #6  
Old April 15th, 2005, 01:56 PM
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Default Re: Yet Another Dominions Game

C'tis, please.
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Old April 16th, 2005, 11:57 AM
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Default Re: Yet Another Dominions Game

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Reverend Zombie said:
C'tis, please.
C'tis hereby claimed and Pretender uploaded.
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  #8  
Old April 15th, 2005, 02:00 PM
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Default Re: Yet Another Dominions Game

I set it up on Esben's server just to claim the slot; I chose Desert Eye as the map; 125 provinces, wraparound, seems about right. If anyone wants to suggest a different map, though, I'm all ears.
I think we should leave graphs on; with no diplomacy, "everyone bash the leader" easily becomes "everyone bash the leader except for me - I'll rip up my distracted leader-bashing neighbor's undefended backside".
With graphs off, it's just "everone bash their neighbors", which is a lot more straightforward and less interesting.

If people with more experience than I think a blood-banning is appropriate, we can do that... I wonder if it's really necessary though? We won't see as many massive spells flung around, but with so much income it should be relatively easy to field large squads of mages; also, large armies of more mundane troops should be more supportable. In the amount of time that I imagine this game taking, I don't think the advantage granted to a blood nation by these parameters will be overwhelming. But I could easily be totally wrong...
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  #9  
Old April 15th, 2005, 05:31 PM
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Default Re: Yet Another Dominions Game

Quote:
Jurri said:
Quote:
PashaDawg said:
Maybe you could name this one after Machiavelli.
Sounds about right Not for the weak of heart and short of temper...

C'mon Pasha, join the fun!
Nah... but thanks. I have enough games going for now. Plus, you'd probably squish me too quickly for my ego to bear.
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  #10  
Old April 15th, 2005, 07:42 PM

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Default Re: Yet Another Dominions Game

Quote:
PashaDawg said:
Plus, you'd probably squish me too quickly for my ego to bear.
Aw, don't be like that! Fight the power, man!

In my, albeit limited, experience blood nations benefit from a rich world as they can then satisfy their money needs with fewer provinces. Also, low sites make them relatively more powerful, as the blood supply isn't affected. But what do I know, I've played all of one game with a blood nation.
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