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April 15th, 2005, 12:57 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
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Re: PBEM Game: Yarnspinners 2
My votes on the non-definitives:
- Yes on Zen's pretenders, indifferent on others, no on non-Zen mods
- Stronger capital PD
- On race choice, perhaps we should all rank our top 3 preferences, and if there's a conflict we could try random orders. I think we should settle the races soon-ish so there's time to plot backstory.
- 60-turn ending, subject to player's reappraisal around say turn 45. I think knowing Yarnspinners was ending at turn 60 has helped motivate me to write a few turns (knowing I was almost done), but it may have led to a bit more casual violence genocide than otherwise. And it would be a pity to cut it off right in the middle of an interesting narrative bit.
- 1 pearl per yarn (where yarn is generously interpreted) plus an extra pearl if the majority of the players thinks it's a good yarn. A judge like magnate could award the extras too, if there were such a person.
Sorry to hear you won't be joining us Alneyan... perhaps you can chime in occasionally as the sarcastic know-it-all in the tower, doling out pearls to our pathetic little kingdoms. Just so long as you don't favor whoever's playing Man... 
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April 15th, 2005, 12:58 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
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Re: PBEM Game: Yarnspinners 2
For the record, my top three (in order) are: C'tis, Jotunheim, Marignon.
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April 15th, 2005, 01:18 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: PBEM Game: Yarnspinners 2
What was I thinking when I said I wouldn't join? I will likely join, though there would be a problem: the independent nation would have to be open for all in this case, as otherwise I would have an exclusive access to the Eyes of God enchantment . It would also help to check the use of those astral pearls, though it is less likely to be a problem: there are other ways to check for "astral pearls appearing mysteriously in my coffers by the hundred".
I like the idea of picking three nations: it is much faster than a random pick order, while being fairer than the first come first serve way. I think I can state my own preferred nations right now, as there doesn't seem to be any advantage in going first.
So, my top three are: Ulm - Iron Faith, Pangaea - Standard, and Caelum (I am not too sure of the theme here); no Man or Arcoscephale this time around.
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April 15th, 2005, 02:47 PM
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Second Lieutenant
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Join Date: Mar 2005
Location: west of DC
Posts: 587
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Re: PBEM Game: Yarnspinners 2
My votes:
- Zen mods: pretender-ok; balance-ok/don't care; spells-no; as far as I see, there's not a complete list of changes in the newest version of spells mod
- PD: no strong preference
- nation choices in order: Vanheim, C'tis, Machaka, Ermor (BE), Marignon
- end at 60; there's a pre-apocalyptic tension growing in YS1 that I like
- yarn judging, how to run the Overseer nation: whatever people like
- starting time: whenever comfortable for YS1 folks; May 1ish is fine
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April 16th, 2005, 09:36 PM
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Corporal
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Join Date: Oct 2004
Posts: 178
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Re: PBEM Game: Yarnspinners 2
My nation choice: Marignon (base, or possibly Fires of Faith), Ulm (base), Atlantis
I'd vote for all of Zen's mods, including spells. I would hope to use a version with an updated readme, but...
Don't care on PD much
Yarn judging: An outside judge is a bit of work and rather random. I think yarns which merit extra awards will be fairly rare, and can just be setteld by popular (majority) acclaim.
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April 17th, 2005, 12:22 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Re: PBEM Game: Yarnspinners 2
My nation preferences: Tien Chi, Arco, C'tis.
Zen mods are fine.
No need for outside judge of yarns.
May 1 good starting date.
It is fine to have a definite ending date at turn 60.
Don't care about the PD, but I would certainly take a big one if given.
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April 17th, 2005, 09:40 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
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Re: PBEM Game: Yarnspinners 2
Well, let's count the ballots:
- Mods: Zen Pretenders definitively, Scales mod is in too, Spell mod will likely be in.
- No outside judge giving awards; 1 astral pearl per yarn, two if most players find the yarn to be interesting.
- The game shall start on May 1.
- Game ending on turn 60, unless most players would like to go on for a longer while (after turn 45).
- Beefed-up capital PD, along the lines of 100 PD.
- Nation picks will be done on the "top three" (or more, though three nations should be enough) basis.
The other settings for the game:
- Map: Orania has been suggested (275 provinces or so, wrap-around). Inland could be another possibility, but may be a bit too small (150 provinces, wrap-around).
- Independents: 6 should be the minimum; Panther suggested level-9 independents.
- Magic research: Panther suggested Very Hard research; in YS1, standard research seems to have resulted in a very speedy pace of research (Caelum must be very near the end of the research on turn 57, and Man had done most of it by turn 50, despite being a poor nation for research, and without any research boosting item).
- Magic sites at 50, Hall of Fame with 15 entries, renaming is on.
People having expressed interest in joining the game:
- Quantum Mechani:
- PashaDawg: T'ien Ch'i, Arcoscephale, C'tis
- Griffin: Ulm, Marignon, Jotunheim
- The Panther: Man, R'lyeh, Pangaea
- Sedna: Marignon, Ulm, Atlantis
- Djo: Vanheim, C'tis, Machaka, Ermor, Marignon
- Puffyn: C'tis, Jotunheim, Marignon
- Zen:
- Alneyan: Ulm, Pangaea, Caelum
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