douglas said:
Anyway, since the whole point of this race is to exploit bugs that are available only to the AI, why stop at 0 with physical strength? Negative values generate points just fine, and don't have any worse effect than 0 does.
Really, that's quite interesting. Typically SE4 doesn't like negative values for anything. It's oddly inconsistant for it to permit it in this one area.
Geoschmo
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douglas said:
Anyway, since the whole point of this race is to exploit bugs that are available only to the AI, why stop at 0 with physical strength? Negative values generate points just fine, and don't have any worse effect than 0 does.
Really, that's quite interesting. Typically SE4 doesn't like negative values for anything. It's oddly inconsistant for it to permit it in this one area.
Geoschmo
Douglas, are you sure about this? I tried running a test just now setting the physical strength to -10 and it breaks it and sets the physical strength in game to average(100%) instead of 0 or minus 10. This results in too many points being used down the line and the construction aptitude also being set to average.
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I can confirm what Geo says, you can not use a negative number for a characteristic. That was the first thing i tried!
In the file I uploaded a 5000 point start would give the cheaters a defensiveness of 45, I felt that a high defensive value would be important to a race that likes to ram.
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